Searched refs:outDayMoving_ (Results 1 – 2 of 2) sorted by relevance
129 outDayMoving_ = // position from 0% to 100% (1.0), time from 0ms to 500ms. in CreateMovingAnimation()361 if (outDayMoving_) { in PlayOutAnimation()362 outDayMoving_->Play(); in PlayOutAnimation()417 if (outDayMoving_) { in StopOutAnimation()418 outDayMoving_->Stop(); in StopOutAnimation()470 if (outDayMoving_) { in Play()471 outDayMoving_->ClearStopCallback(); in Play()477 if (outDayMoving_ && outStopCallback_) { in Play()478 outDayMoving_->AddStopCallback(outStopCallback_); in Play()
152 RefPtr<PickerAnimation> outDayMoving_; variable