Searched refs:outSpecializationConstants (Results 1 – 2 of 2) sorted by relevance
128 vector<ShaderSpecialization::Constant>& outSpecializationConstants) in AddSpecializationConstants() argument131 if (!outSpecializationConstants.empty()) { in AddSpecializationConstants()133 …outSpecializationConstants.back().offset + SpecializationByteSize(outSpecializationConstants.back(… in AddSpecializationConstants()136 outSpecializationConstants.push_back( in AddSpecializationConstants()
34 BASE_NS::vector<ShaderSpecialization::Constant>& outSpecializationConstants); in RENDER_BEGIN_NAMESPACE()