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Searched refs:outSpecializationConstants (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.cpp128 vector<ShaderSpecialization::Constant>& outSpecializationConstants) in AddSpecializationConstants() argument
131 if (!outSpecializationConstants.empty()) { in AddSpecializationConstants()
133outSpecializationConstants.back().offset + SpecializationByteSize(outSpecializationConstants.back(… in AddSpecializationConstants()
136 outSpecializationConstants.push_back( in AddSpecializationConstants()
H A Dgpu_program_util.h34 BASE_NS::vector<ShaderSpecialization::Constant>& outSpecializationConstants); in RENDER_BEGIN_NAMESPACE()