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Searched refs:pad0 (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h308 uint pad0; member
358 vec4 pad0; member
412 uvec4 pad0; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp146 lightStruct->pad0 = 0; in ExecuteFrame()
H A Drender_node_default_cameras.cpp200 dat->pad0 = { 0U, 0U, 0U, 0U }; in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1047 lightStruct->pad0 = 0; in UpdateLightBuffer()