Searched refs:pbrLightOffset (Results 1 – 2 of 2) sorted by relevance
65 …uint32_t pbrLightOffset; // whats this? (seems to be a parse time helper, index to first pbr light) in CORE3D_BEGIN_NAMESPACE() member
2023 data.lightIndex += loadResult.data->pbrLightOffset; in PrimitiveAttributes()2214 lightIndex += loadResult.data->pbrLightOffset; in PrimitiveAttributes()2630 loadResult.data->pbrLightOffset = static_cast<uint32_t>(loadResult.data->lights.size()); in PrimitiveAttributes()