Searched refs:pixelX1 (Results 1 – 1 of 1) sorted by relevance
168 int32_t pixelX1 = x1 >> POLY_SUBPIXEL_SHIFT; in RenderHorizonline() local183 if (pixelX1 == pixelX2) { in RenderHorizonline()210 pixelX1 += increase; in RenderHorizonline()211 SetCurrentCell(pixelX1, ey); in RenderHorizonline()213 if (pixelX1 != pixelX2) { in RenderHorizonline()223 while (pixelX1 != pixelX2) { in RenderHorizonline()233 pixelX1 += increase; in RenderHorizonline()234 SetCurrentCell(pixelX1, ey); in RenderHorizonline()