Searched refs:pixelX2 (Results 1 – 1 of 1) sorted by relevance
169 int32_t pixelX2 = x2 >> POLY_SUBPIXEL_SHIFT; in RenderHorizonline() local178 SetCurrentCell(pixelX2, ey); in RenderHorizonline()183 if (pixelX1 == pixelX2) { in RenderHorizonline()213 if (pixelX1 != pixelX2) { in RenderHorizonline()223 while (pixelX1 != pixelX2) { in RenderHorizonline()