Searched refs:plRef (Results 1 – 3 of 3) sorted by relevance
77 for (const auto& plRef : inPl) { in CombinePipelineLayouts() local79 if (plRef.descriptorSetLayouts[idx].set != PipelineLayoutConstants::INVALID_INDEX) { in CombinePipelineLayouts()80 descriptorSetLayouts[idx].set = plRef.descriptorSetLayouts[idx].set; in CombinePipelineLayouts()82 … GpuProgramUtil::AddBindings(plRef.descriptorSetLayouts[idx], descriptorSetLayouts[idx]); in CombinePipelineLayouts()89 outPl.pushConstant.shaderStageFlags |= plRef.pushConstant.shaderStageFlags; in CombinePipelineLayouts()90 … outPl.pushConstant.byteSize = Math::max(outPl.pushConstant.byteSize, plRef.pushConstant.byteSize); in CombinePipelineLayouts()
255 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindCustomSet() local256 const auto& descBindings = plRef.descriptorSetLayouts[FIXED_CUSTOM_SET2].bindings; in UpdateAndBindCustomSet()
505 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindSet3() local506 if (plRef.descriptorSetCount < CUSTOM_SET_DESCRIPTOR_SET_COUNT) { in UpdateAndBindSet3()509 const auto& descBindings = plRef.descriptorSetLayouts[FIXED_CUSTOM_SET3].bindings; in UpdateAndBindSet3()