Home
last modified time | relevance | path

Searched refs:playAnimation_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/progress/
H A Dprogress_component.h107 playAnimation_ = playAnimation; in SetAnimationPlay()
112 return playAnimation_; in GetAnimationPlay()
179 bool playAnimation_ = false; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/track/
H A Drender_track.h100 if (!playAnimation_) { in SetTotalRatio()
153 playAnimation_ = playAnimation; in SetAnimationPlay()
177 bool playAnimation_ = false; variable
H A Drosen_render_linear_track.cpp141 … BlendSkShader({ offset.GetX(), startRect }, GetSelectColor().GetValue(), playAnimation_)); in Paint()
155 GetSelectColor().GetValue(), playAnimation_)); in Paint()
186 … BlendSkShader(RSPoint(offset.GetX(), startRect), GetSelectColor().GetValue(), playAnimation_)); in Paint()
202 GetSelectColor().GetValue(), playAnimation_)); in Paint()
H A Drender_track.cpp113 if (!playAnimation_) { in UpdateAnimation()