Searched refs:playMng (Results 1 – 1 of 1) sorted by relevance
279 static void DisplayThrd(PlayManager *playMng, CODEC_HANDLETYPE decoderHdl, bool *stop, uint32_t tim… in DisplayThrd() argument283 playMng->Display(decoderHdl); in DisplayThrd()292 PlayManager playMng; in main() local323 thread displayThrd(DisplayThrd, &playMng, decoderHdl, &displayStop, timeStep); in main()350 while (playMng.GetCnt() != decodeMng.GetCnt()) { in main()