Searched refs:playThread_ (Results 1 – 2 of 2) sorted by relevance
64 if (playThread_) { in ThreadRelease()70 playThread_ = nullptr; in ThreadRelease()103 playThread_ = std::make_unique<std::thread>(&TimePickerHapticController::ThreadLoop, this); in InitPlayThread()104 if (playThread_) { in InitPlayThread()105 playThread_->detach(); in InitPlayThread()158 if (!playThread_) { in Play()
72 std::unique_ptr<std::thread> playThread_ = nullptr; variable