Searched refs:playerProxy (Results 1 – 3 of 3) sorted by relevance
30 sptr<PlayerServiceProxyFuzzer> playerProxy = PlayerServiceProxyFuzzer::Create(); in FuzzPlayerStub() local31 if (playerProxy == nullptr) { in FuzzPlayerStub()36 playerProxy->SendRequest(codeId, data, size, true); in FuzzPlayerStub()39 playerProxy->SendRequest(PlayerServiceProxyFuzzer::DESTROY, data, size, false); in FuzzPlayerStub()
92 sptr<PlayerServiceProxyFuzzer> playerProxy = iface_cast<PlayerServiceProxyFuzzer>(playerObject); in Create() local93 if (playerProxy == nullptr) { in Create()97 return playerProxy; in Create()
169 sptr<IStandardPlayerService> playerProxy = iface_cast<IStandardPlayerService>(object); in CreatePlayerService() local170 CHECK_AND_RETURN_RET_LOG(playerProxy != nullptr, nullptr, "player proxy is nullptr."); in CreatePlayerService()172 std::shared_ptr<PlayerClient> player = PlayerClient::Create(playerProxy); in CreatePlayerService()