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Searched refs:playerState_ (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/multimedia/player_framework/frameworks/native/audio_haptic/
H A Daudio_haptic_sound_normal_impl.cpp57 playerState_ = AudioHapticPlayerState::STATE_NEW; in LoadAVPlayer()
126 playerState_ = AudioHapticPlayerState::STATE_PREPARED; in ResetAVPlayer()
139 if (playerState_ == AudioHapticPlayerState::STATE_RUNNING) { in StartSound()
151 playerState_ = AudioHapticPlayerState::STATE_RUNNING; in StartSound()
162 if (playerState_ != AudioHapticPlayerState::STATE_STOPPED) { in StopSound()
166 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in StopSound()
182 playerState_ = AudioHapticPlayerState::STATE_RELEASED; in ReleaseSound()
266 playerState_ = playerState; in SetAVPlayerState()
319 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in NotifyEndOfStreamEvent()
371 playerState_ = AudioHapticPlayerState::STATE_NEW; in HandleStateChangeEvent()
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H A Daudio_haptic_sound_low_latency_impl.cpp71 playerState_ = AudioHapticPlayerState::STATE_NEW; in LoadSoundPoolPlayer()
138 playerState_ = AudioHapticPlayerState::STATE_PREPARED; in PrepareSound()
147 if (playerState_ != AudioHapticPlayerState::STATE_PREPARED && in StartSound()
148 playerState_ != AudioHapticPlayerState::STATE_RUNNING && in StartSound()
149 playerState_ != AudioHapticPlayerState::STATE_STOPPED) { in StartSound()
164 playerState_ = AudioHapticPlayerState::STATE_RUNNING; in StartSound()
176 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in StopSound()
193 playerState_ = AudioHapticPlayerState::STATE_RELEASED; in ReleaseSound()
224 playerState_ != AudioHapticPlayerState::STATE_RUNNING) { in SetVolume()
243 playerState_ != AudioHapticPlayerState::STATE_RUNNING) { in SetLoop()
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H A Daudio_haptic_player_impl.cpp83 if (playerState_ != AudioHapticPlayerState::STATE_RELEASED) { in ~AudioHapticPlayerImpl()
140 playerState_ = AudioHapticPlayerState::STATE_PREPARED; in Prepare()
166 playerState_ = AudioHapticPlayerState::STATE_RUNNING; in Start()
184 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in Stop()
191 CHECK_AND_RETURN_RET_LOG(playerState_ != AudioHapticPlayerState::STATE_RELEASED, MSERR_OK, in Release()
202 playerState_ = AudioHapticPlayerState::STATE_RELEASED; in Release()
258 playerState_ == AudioHapticPlayerState::STATE_RUNNING && in SetVolume()
428 if (playerState_ == AudioHapticPlayerState::STATE_RELEASED) { in HandleEndOfStreamEvent()
433 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in HandleEndOfStreamEvent()
H A Daudio_haptic_sound_normal_impl.h59 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_NEW; variable
91 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_NEW; variable
H A Daudio_haptic_sound_low_latency_impl.h58 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_NEW; variable
H A Daudio_haptic_player_impl.h74 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_INVALID; variable