Searched refs:playerState_ (Results 1 – 6 of 6) sorted by relevance
57 playerState_ = AudioHapticPlayerState::STATE_NEW; in LoadAVPlayer()126 playerState_ = AudioHapticPlayerState::STATE_PREPARED; in ResetAVPlayer()139 if (playerState_ == AudioHapticPlayerState::STATE_RUNNING) { in StartSound()151 playerState_ = AudioHapticPlayerState::STATE_RUNNING; in StartSound()162 if (playerState_ != AudioHapticPlayerState::STATE_STOPPED) { in StopSound()166 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in StopSound()182 playerState_ = AudioHapticPlayerState::STATE_RELEASED; in ReleaseSound()266 playerState_ = playerState; in SetAVPlayerState()319 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in NotifyEndOfStreamEvent()371 playerState_ = AudioHapticPlayerState::STATE_NEW; in HandleStateChangeEvent()[all …]
71 playerState_ = AudioHapticPlayerState::STATE_NEW; in LoadSoundPoolPlayer()138 playerState_ = AudioHapticPlayerState::STATE_PREPARED; in PrepareSound()147 if (playerState_ != AudioHapticPlayerState::STATE_PREPARED && in StartSound()148 playerState_ != AudioHapticPlayerState::STATE_RUNNING && in StartSound()149 playerState_ != AudioHapticPlayerState::STATE_STOPPED) { in StartSound()164 playerState_ = AudioHapticPlayerState::STATE_RUNNING; in StartSound()176 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in StopSound()193 playerState_ = AudioHapticPlayerState::STATE_RELEASED; in ReleaseSound()224 playerState_ != AudioHapticPlayerState::STATE_RUNNING) { in SetVolume()243 playerState_ != AudioHapticPlayerState::STATE_RUNNING) { in SetLoop()[all …]
83 if (playerState_ != AudioHapticPlayerState::STATE_RELEASED) { in ~AudioHapticPlayerImpl()140 playerState_ = AudioHapticPlayerState::STATE_PREPARED; in Prepare()166 playerState_ = AudioHapticPlayerState::STATE_RUNNING; in Start()184 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in Stop()191 CHECK_AND_RETURN_RET_LOG(playerState_ != AudioHapticPlayerState::STATE_RELEASED, MSERR_OK, in Release()202 playerState_ = AudioHapticPlayerState::STATE_RELEASED; in Release()258 playerState_ == AudioHapticPlayerState::STATE_RUNNING && in SetVolume()428 if (playerState_ == AudioHapticPlayerState::STATE_RELEASED) { in HandleEndOfStreamEvent()433 playerState_ = AudioHapticPlayerState::STATE_STOPPED; in HandleEndOfStreamEvent()
59 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_NEW; variable91 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_NEW; variable
58 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_NEW; variable
74 AudioHapticPlayerState playerState_ = AudioHapticPlayerState::STATE_INVALID; variable