Searched refs:playingState_ (Results 1 – 4 of 4) sorted by relevance
295 server_.ChangeState(server_.playingState_); in HandleStateChange()463 server_.ChangeState(server_.playingState_); in HandleStateChange()545 server_.ChangeState(server_.playingState_); in HandleStateChange()
159 std::shared_ptr<PlayingState> playingState_; variable
128 playingState_ = std::make_shared<PlayingState>(*this); in Init()815 if (GetCurrState() == preparedState_ || GetCurrState() == playingState_ || in IsEngineStarted()
54 stateMap_[playingState_.get()] = std::static_pointer_cast<MemBaseState>(memPlayingState_); in SetStateMap()