Searched refs:pointNumber (Results 1 – 1 of 1) sorted by relevance
87 auto pointNumber = static_cast<float>(contentProperty.vectorBlackPointCenterX.size()); in PaintBackground() local88 float allPointDiameterSum = itemWidth * static_cast<float>(pointNumber + 1); in PaintBackground()90 allPointDiameterSum = itemWidth * static_cast<float>(pointNumber - 1) + selectedItemWidth; in PaintBackground()92 …float allPointSpaceSum = static_cast<float>(INDICATOR_ITEM_SPACE.ConvertToPx()) * (pointNumber - 1… in PaintBackground()