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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_buffer_vk.cpp82 const string poolDebugName = gpuMemAllocator.GetBufferPoolDebugName(desc); in RecordAllocation() local
83 if (!poolDebugName.empty()) { in RecordAllocation()
84 pdm->UpdateData(poolDebugName, "GPU_BUFFER", alignedByteSize); in RecordAllocation()