Searched refs:poolDebugName (Results 1 – 1 of 1) sorted by relevance
82 const string poolDebugName = gpuMemAllocator.GetBufferPoolDebugName(desc); in RecordAllocation() local83 if (!poolDebugName.empty()) { in RecordAllocation()84 pdm->UpdateData(poolDebugName, "GPU_BUFFER", alignedByteSize); in RecordAllocation()