Searched refs:postSceneMap (Results 1 – 1 of 1) sorted by relevance
271 std::vector<SceneMappingItem> postSceneMap; in UpdateAvailableAEConfig() local278 if (UpdateAvailableSceneMapPost(item, postSceneMap)) { in UpdateAvailableAEConfig()283 supportedEffectConfig_.postProcessSceneMap = postSceneMap; in UpdateAvailableAEConfig()