Searched refs:preMatrix (Results 1 – 3 of 3) sorted by relevance
179 float preMatrix[THREE_DIMENSIONAL_MATRIX_LENGTH] = {0}; in GetAngleModify() local188 preMatrix[i] = preRotationMatrix[preMatrixIndex]; in GetAngleModify()191 …radian[1] = preMatrix[0] * curMatrix[1] + preMatrix[3] * curMatrix[4] + preMatrix[6] * curMatrix[7… in GetAngleModify()192 …radian[4] = preMatrix[1] * curMatrix[1] + preMatrix[4] * curMatrix[4] + preMatrix[7] * curMatrix[7… in GetAngleModify()193 …radian[6] = preMatrix[2] * curMatrix[0] + preMatrix[5] * curMatrix[3] + preMatrix[8] * curMatrix[6… in GetAngleModify()194 …radian[7] = preMatrix[2] * curMatrix[1] + preMatrix[5] * curMatrix[4] + preMatrix[8] * curMatrix[7… in GetAngleModify()195 …radian[8] = preMatrix[2] * curMatrix[2] + preMatrix[5] * curMatrix[5] + preMatrix[8] * curMatrix[8… in GetAngleModify()
689 auto preMatrix = canvas_->GetTotalMatrix(); in ReuseBackendTexture() local701 canvas_->SetMatrix(preMatrix); in ReuseBackendTexture()747 auto preMatrix = canvas_->GetTotalMatrix(); in ResetSurfaceWithTexture() local788 canvas_->SetMatrix(preMatrix); in ResetSurfaceWithTexture()
75 auto preMatrix = canvas_->GetTotalMatrix(); in ResetSurfaceWithTexture() local115 canvas_->SetMatrix(preMatrix); in ResetSurfaceWithTexture()