Searched refs:preparingState_ (Results 1 – 4 of 4) sorted by relevance
219 server_.ChangeState(server_.preparingState_); in Prepare()479 server_.ChangeState(server_.preparingState_); in Prepare()
157 std::shared_ptr<PreparingState> preparingState_; variable
126 preparingState_ = std::make_shared<PreparingState>(*this); in Init()1361 …atus_ == PLAYER_IDLE || lastOpStatus_ == PLAYER_INITIALIZED || GetCurrState() == preparingState_) { in SetLooping()
52 stateMap_[preparingState_.get()] = std::static_pointer_cast<MemBaseState>(memPreparingState_); in SetStateMap()