Searched refs:prevPos (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/sliding_window/ |
H A D | water_flow_layout_info_sw.h | 64 bool ReachStart(float prevPos, bool firstLayout) const override; 66 bool ReachEnd(float prevPos, bool firstLayout) const override; 74 float GetDelta(float prevPos) const override in GetDelta() argument 76 return prevPos - totalOffset_; in GetDelta()
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H A D | water_flow_layout_info_sw.cpp | 231 bool WaterFlowLayoutInfoSW::ReachStart(float prevPos, bool firstLayout) const in ReachStart() argument 236 return firstLayout || Negative(prevPos); in ReachStart() 239 bool WaterFlowLayoutInfoSW::ReachEnd(float prevPos, bool firstLayout) const in ReachEnd() argument 244 float prevEndPos = EndPos() - (totalOffset_ - prevPos); in ReachEnd()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/ |
H A D | list_position_map.h | 125 float prevPos = it->second.mainPos + it->second.mainSize + space; in UpdatePosMapStart() local 128 if (NearEqual(prevPos, startPos)) { in UpdatePosMapStart() 132 if (LessNotEqual(prevPos, startPos)) { in UpdatePosMapStart() 136 listCurrentPos += prevPos - startPos; in UpdatePosMapStart() 145 float prevPos = it->second.mainPos + it->second.mainSize + space; in UpdatePosMapEnd() local 151 if (NearEqual(prevPos, it->second.mainPos)) { in UpdatePosMapEnd() 155 if (LessNotEqual(prevPos, it->second.mainPos)) { in UpdatePosMapEnd() 159 float delta = prevPos - it->second.mainPos; in UpdatePosMapEnd()
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H A D | list_layout_algorithm.cpp | 250 float prevPos = GetItemPosition().begin()->second.startPos; in GetChildMaxCrossSize() local 260 if (NearEqual(prevPos, pos.second.startPos)) { in GetChildMaxCrossSize() 265 prevPos = pos.second.startPos; in GetChildMaxCrossSize()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/ |
H A D | water_flow_layout_info_base.h | 82 virtual bool ReachStart(float prevPos, bool firstLayout) const = 0; 90 virtual bool ReachEnd(float prevPos, bool firstLayout) const = 0; 111 virtual float GetDelta(float prevPos) const = 0;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/top_down/ |
H A D | water_flow_layout_info.h | 100 float GetDelta(float prevPos) const override in GetDelta() argument 102 return prevPos - currentOffset_; in GetDelta()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inplace_sampling_common.h | 340 vec2 GetFinalCalculatedVelocity(in vec3 pos, in vec3 prevPos) in GetFinalCalculatedVelocity() argument 347 const vec4 projPosPrev = uCameras[cameraIdx].viewProjPrevFrame * vec4(prevPos.xyz, 1.0); in GetFinalCalculatedVelocity() 355 vec2 GetFinalCalculatedVelocity(in vec3 pos, in vec3 prevPos, in uint cameraIdx) in GetFinalCalculatedVelocity() argument 361 const vec4 projPosPrev = uCameras[cameraIdx].viewProjPrevFrame * vec4(prevPos.xyz, 1.0); in GetFinalCalculatedVelocity()
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