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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp970 void processResource(const spirv_cross::Compiler& compiler, const spirv_cross::Resource& resource, in processResource() function
1006processResource(compiler, ref, shaderStateFlags, DescriptorType::COMBINED_IMAGE_SAMPLER, layouts); in reflectDescriptorSets()
1010 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLER, layouts); in reflectDescriptorSets()
1014 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLED_IMAGE, layouts); in reflectDescriptorSets()
1018 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_IMAGE, layouts); in reflectDescriptorSets()
1022 processResource(compiler, ref, shaderStateFlags, DescriptorType::UNIFORM_BUFFER, layouts); in reflectDescriptorSets()
1026 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_BUFFER, layouts); in reflectDescriptorSets()
1030 processResource(compiler, ref, shaderStateFlags, DescriptorType::INPUT_ATTACHMENT, layouts); in reflectDescriptorSets()
1034processResource(compiler, ref, shaderStateFlags, DescriptorType::ACCELERATION_STRUCTURE, layouts); in reflectDescriptorSets()