Searched refs:processResource (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | main.cpp | 970 void processResource(const spirv_cross::Compiler& compiler, const spirv_cross::Resource& resource, in processResource() function 1006 … processResource(compiler, ref, shaderStateFlags, DescriptorType::COMBINED_IMAGE_SAMPLER, layouts); in reflectDescriptorSets() 1010 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLER, layouts); in reflectDescriptorSets() 1014 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLED_IMAGE, layouts); in reflectDescriptorSets() 1018 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_IMAGE, layouts); in reflectDescriptorSets() 1022 processResource(compiler, ref, shaderStateFlags, DescriptorType::UNIFORM_BUFFER, layouts); in reflectDescriptorSets() 1026 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_BUFFER, layouts); in reflectDescriptorSets() 1030 processResource(compiler, ref, shaderStateFlags, DescriptorType::INPUT_ATTACHMENT, layouts); in reflectDescriptorSets() 1034 … processResource(compiler, ref, shaderStateFlags, DescriptorType::ACCELERATION_STRUCTURE, layouts); in reflectDescriptorSets()
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