Searched refs:psoDataRef (Results 1 – 1 of 1) sorted by relevance
389 const auto& psoDataRef = cache.psoCreationData[index]; in GetComputePso() local390 …if (const GpuComputeProgram* gcp = shaderMgr_.GetGpuComputeProgram(psoDataRef.shaderHandle); gcp) { in GetComputePso()392 psoDataRef.shaderSpecialization.constants, in GetComputePso()393 psoDataRef.shaderSpecialization.data, in GetComputePso()419 const auto& psoDataRef = cache.psoCreationData[index]; in GetGraphicsPso() local420 … if (const GpuShaderProgram* gsp = shaderMgr_.GetGpuShaderProgram(psoDataRef.shaderHandle); gsp) { in GetGraphicsPso()421 const GraphicsState* customGraphicsState = psoDataRef.customGraphicsState.get(); in GetGraphicsPso()439 const auto& vertexInput = psoDataRef.vertexInputDeclaration; in GetGraphicsPso()443 const auto& shaderSpec = psoDataRef.shaderSpecialization; in GetGraphicsPso()447 newPsoRef.shaderHandle = psoDataRef.shaderHandle; in GetGraphicsPso()[all …]