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Searched refs:psoStateHash (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h85 const uint64_t psoStateHash, const LowLevelRenderPassData* renderPassData,
H A Dnode_context_pso_manager.cpp404 …const uint32_t subpassIndex, const uint64_t psoStateHash, const LowLevelRenderPassData* renderPass… in GetGraphicsPso() argument
414 …(device_.GetBackendType() == DeviceBackendType::VULKAN) ? Hash(handle.id, psoStateHash) : handle.i… in GetGraphicsPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1188 uint64_t psoStateHash = stateCache.lowLevelRenderPassData.renderPassCompatibilityHash; in RenderCommand() local
1190 HashCombine(psoStateHash, stateCache.pipelineDescSetHash); in RenderCommand()
1195 stateCache.renderCommandBeginRenderPass->subpassStartIndex, psoStateHash, in RenderCommand()