Searched refs:radianceCubemap (Results 1 – 11 of 11) sorted by relevance
397 handles.radianceCubemap = gpuMgr.GetImageHandle( in GetSceneCameraImageHandles()400 if (!RenderHandleUtil::IsValid(handles.radianceCubemap)) { in GetSceneCameraImageHandles()401 handles.radianceCubemap = camera.environment.radianceCubemap.GetHandle(); in GetSceneCameraImageHandles()403 if (!RenderHandleUtil::IsValid(handles.radianceCubemap)) { in GetSceneCameraImageHandles()404 handles.radianceCubemap = in GetSceneCameraImageHandles()
335 const RenderHandle radianceCubemap = (currentScene_.camera.environment.radianceCubemap) in UpdateSet0() local336 … ? currentScene_.camera.environment.radianceCubemap.GetHandle() in UpdateSet0()370 bi.handle = radianceCubemap; in UpdateSet0()416 currentScene_.cameraEnvRadianceHandles[idx] = (env.radianceCubemap) in UpdateCurrentScene()417 ? env.radianceCubemap.GetHandle() in UpdateCurrentScene()
237 const RenderHandle radianceCubemap = currentScene_.cameraEnvRadianceHandle; in UpdateSet01() local259 bi.handle = radianceCubemap; in UpdateSet01()328 currentScene_.cameraEnvRadianceHandle = camHandles.radianceCubemap; in UpdateCurrentScene()
418 const RenderHandle radianceCubemap = currentScene_.cameraEnvRadianceHandle; in UpdateSet0() local451 bi.handle = radianceCubemap; in UpdateSet0()501 currentScene_.cameraEnvRadianceHandle = camHandles.radianceCubemap; in UpdateCurrentScene()
430 const RenderHandle radianceCubemap = currentScene_.cameraEnvRadianceHandle; in UpdateSet01() local454 bi.handle = radianceCubemap; in UpdateSet01()618 currentScene_.cameraEnvRadianceHandle = camHandles.radianceCubemap; in UpdateCurrentScene()
953 if (currEnv.radianceCubemap) { in UpdateEnvironmentUniformBuffer()
67 DEFINE_PROPERTY(CORE_NS::EntityReference, radianceCubemap, "Radiance Cubemap", 0,)
78 RENDER_NS::RenderHandle radianceCubemap; member
436 RENDER_NS::RenderHandleReference radianceCubemap; member
450 renderEnv.radianceCubemap = renderHandleMgr.GetRenderHandleReference(component.radianceCubemap); in FillRenderEnvironment()
2156 envHandle->radianceCubemap = gltfResourceData.specularRadianceCubemaps[lightIndex]; in CreateEnvironmentComponent()2161 envHandle->radianceCubemap = imageEntity; in CreateEnvironmentComponent()