Searched refs:realtimeRefreshRate (Results 1 – 1 of 1) sorted by relevance
162 … uint32_t realtimeRefreshRate = RSRealtimeRefreshRateManager::Instance().GetRealtimeRefreshRate(); in DrawCurrentRefreshRate() local163 if (realtimeRefreshRate > currentRefreshRate) { in DrawCurrentRefreshRate()164 realtimeRefreshRate = currentRefreshRate; in DrawCurrentRefreshRate()167 … std::string info = std::to_string(currentRefreshRate) + " " + std::to_string(realtimeRefreshRate); in DrawCurrentRefreshRate()