Searched refs:refCpuSet (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_descriptor_set_manager.cpp | 373 auto& refCpuSet = cpuDescriptorSets[index]; in UpdateCpuDescriptorSetImpl() local 375 if (refCpuSet.bindings.size() != bindingResources.bindings.size()) { in UpdateCpuDescriptorSetImpl() 380 refCpuSet.isDirty = true; in UpdateCpuDescriptorSetImpl() 381 refCpuSet.hasDynamicBarrierResources = false; in UpdateCpuDescriptorSetImpl() 382 refCpuSet.hasPlatformConversionBindings = false; in UpdateCpuDescriptorSetImpl() 383 refCpuSet.hasImmutableSamplers = false; in UpdateCpuDescriptorSetImpl() 387 valid = valid && CopyAndProcessBuffers(bindingResources, gpuQueue, refCpuSet); in UpdateCpuDescriptorSetImpl() 388 valid = valid && CopyAndProcessImages(bindingResources, gpuQueue, refCpuSet); in UpdateCpuDescriptorSetImpl() 390 valid = valid && CopyAndProcessSamplers(bindingResources, refCpuSet); in UpdateCpuDescriptorSetImpl() 395 PLUGIN_ASSERT(idx < refCpuSet.bindings.size()); in UpdateCpuDescriptorSetImpl() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_descriptor_set_manager_vk.cpp | 704 CpuDescriptorSet& refCpuSet = cpuDescriptorSets[arrayIndex]; in UpdateDescriptorSetGpuHandle() local 707 if (refCpuSet.hasPlatformConversionBindings) { in UpdateDescriptorSetGpuHandle() 709 CreateGpuDescriptorSet(1u, handle, refCpuSet, descriptorPool); in UpdateDescriptorSetGpuHandle() 710 } else if (!refCpuSet.gpuDescriptorSetCreated) { // deferred creation in UpdateDescriptorSetGpuHandle() 711 CreateGpuDescriptorSet(bufferingCount, handle, refCpuSet, descriptorPool); in UpdateDescriptorSetGpuHandle() 712 refCpuSet.gpuDescriptorSetCreated = true; in UpdateDescriptorSetGpuHandle() 715 if (refCpuSet.isDirty) { in UpdateDescriptorSetGpuHandle() 716 refCpuSet.isDirty = false; in UpdateDescriptorSetGpuHandle() 719 … refCpuSet.currentGpuBufferingIndex = (refCpuSet.currentGpuBufferingIndex + 1) % bufferingCount_; in UpdateDescriptorSetGpuHandle()
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