Searched refs:releaseNodeRef (Results 1 – 1 of 1) sorted by relevance
515 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers() local516 releaseGpuQueue = releaseNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()524 auto& releaseNodeRef = frameRenderNodeContextData[transferRef.releaseNodeIdx]; in PatchGpuResourceQueueTransfers() local525 const uint32_t rcIndex = releaseNodeRef.renderCommandList->GetRenderCommandCount() - 1; in PatchGpuResourceQueueTransfers()526 …const RenderCommandWithType& cmdRef = releaseNodeRef.renderCommandList->GetRenderCommands()[rcInde… in PatchGpuResourceQueueTransfers()532 …releaseNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }… in PatchGpuResourceQueueTransfers()535 releaseNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()