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Searched refs:reloadedShadersForBackend_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h491 BASE_NS::vector<RenderHandle> reloadedShadersForBackend_; variable
H A Dshader_manager.cpp750 std::swap(reloadedShadersForBackend_, reloadedShaders_); in HandlePendingAllocations()
1655 return !reloadedShadersForBackend_.empty(); in HasReloadedShaderForBackend()
1660 return reloadedShadersForBackend_; in GetReloadedShadersForBackend()