Searched refs:reloadedShadersForBackend_ (Results 1 – 2 of 2) sorted by relevance
491 BASE_NS::vector<RenderHandle> reloadedShadersForBackend_; variable
750 std::swap(reloadedShadersForBackend_, reloadedShaders_); in HandlePendingAllocations()1655 return !reloadedShadersForBackend_.empty(); in HasReloadedShaderForBackend()1660 return reloadedShadersForBackend_; in GetReloadedShadersForBackend()