Searched refs:remainingTrailingTime_ (Results 1 – 2 of 2) sorted by relevance
30 remainingTrailingTime_(0), in BackgroundStrategy()151 if (passedTime >= remainingTrailingTime_) { in StartTrailing()152 remainingTrailingTime_ = 0; in StartTrailing()154 remainingTrailingTime_ = remainingTrailingTime_ - passedTime; in StartTrailing()157 remainingTrailingTime_ = duration > remainingTrailingTime_ ? duration : remainingTrailingTime_; in StartTrailing()168 if (passedTime >= remainingTrailingTime_) { in StopTrailing()169 remainingTrailingTime_ = 0; in StopTrailing()171 remainingTrailingTime_ = remainingTrailingTime_ - passedTime; in StopTrailing()183 if (passedTime >= remainingTrailingTime_) { in FlashTrailingState()184 remainingTrailingTime_ = 0; in FlashTrailingState()
48 uint64_t remainingTrailingTime_; variable