Searched refs:renderDataStoreMgr_ (Results 1 – 6 of 6) sorted by relevance
384 renderDataStoreMgr_.reset(); in ~RenderContext()427 renderDataStoreMgr_ = make_unique<RenderDataStoreManager>(*this); in Init()428 RegisterCoreRenderDataStores(*renderDataStoreMgr_); in Init()432 …renderDataStoreMgr_->AddRenderDataStoreFactory(*static_cast<const RenderDataStoreTypeInfo*>(info)); in Init()436 CreateDefaultRenderDataStores(*renderDataStoreMgr_, loader); in Init()491 if (!renderDataStoreMgr_) { in GetRenderDataStoreManager()494 return *renderDataStoreMgr_; in GetRenderDataStoreManager()674 …renderDataStoreMgr_->AddRenderDataStoreFactory(*static_cast<const RenderDataStoreTypeInfo*>(info)); in OnTypeInfoEvent()694 …renderDataStoreMgr_->RemoveRenderDataStoreFactory(*static_cast<const RenderDataStoreTypeInfo*>(inf… in OnTypeInfoEvent()
481 renderDataStoreMgr_.GetRenderDataStore(RENDER_DATA_STORE_DEFAULT_STAGING)); in Renderer()609 renderDataStoreMgr_.ValidateCommitFrameData(); in RenderFrameImpl()612 renderDataStoreMgr_.CommitFrameData(); in RenderFrameImpl()624 RemapBackBufferHandle(renderDataStoreMgr_); in RenderFrameImpl()627 renderDataStoreMgr_.PreRender(); in RenderFrameImpl()679 renderDataStoreMgr_.PostRender(); in RenderFrameImpl()702 renderDataStoreMgr_.PreRenderBackend(); in RenderFrameBackendImpl()730 renderDataStoreMgr_.GetRenderDataStore(RenderDataStorePod::TYPE_NAME)); in RenderFrameBackendImpl()800 renderDataStoreMgr_.PostRenderBackend(); in RenderFramePresentImpl()894 CreateGpuResourcesWithRenderNodes(renderNodeGraphNodeStores, renderDataStoreMgr_, shaderMgr_); in ExecuteRenderNodes()[all …]
93 RenderDataStoreManager& renderDataStoreMgr_; variable
115 BASE_NS::unique_ptr<RenderDataStoreManager> renderDataStoreMgr_; variable
264 : renderDataStoreMgr_(renderDataStoreMgr) in RenderNodeRenderDataStoreManager()269 return renderDataStoreMgr_.GetRenderTimeRenderDataStore(name); in GetRenderDataStore()
117 const RenderDataStoreManager& renderDataStoreMgr_;