Searched refs:renderDisplay (Results 1 – 6 of 6) sorted by relevance
34 auto renderDisplay = AceType::DynamicCast<RenderDisplay>(GetRenderNode()); in Update() local36 if (renderDisplay && tween) { in Update()37 if (displayComponent->GetVisible() != renderDisplay->GetVisibleType() && in Update()38 renderDisplay->GetVisibleType() == VisibleType::GONE) { in Update()
127 auto renderDisplay = AceType::DynamicCast<RenderDisplay>(display->GetRenderNode()); in ReplaceAnimation() local128 if (renderDisplay) { in ReplaceAnimation()129 renderDisplay->UpdateOpacity(); in ReplaceAnimation()130 auto opacity = renderDisplay->GetOpacity() * (1.0 / UINT8_MAX); in ReplaceAnimation()324 auto renderDisplay = AceType::DynamicCast<RenderDisplay>(display->GetRenderNode()); in ResetPageTransitionAnimation() local325 if (renderDisplay) { in ResetPageTransitionAnimation()326 renderDisplay->UpdateOpacity(UINT8_MAX); in ResetPageTransitionAnimation()
183 auto renderDisplay = AceType::DynamicCast<RenderDisplay>(renderNode); in GetBackgroundMask() local184 if (!renderDisplay) { in GetBackgroundMask()187 if (!renderDisplay->HasBackgroundMask()) { in GetBackgroundMask()190 return renderDisplay->GetBackgroundMask().ColorToString(); in GetBackgroundMask()
182 auto renderDisplay = FindChildOfClass<RenderDisplay>(item); in LayoutChildren() local185 if (renderDisplay) { in LayoutChildren()186 renderDisplay->UpdateVisibleType(VisibleType::INVISIBLE); in LayoutChildren()194 if (renderDisplay) { in LayoutChildren()195 renderDisplay->UpdateVisibleType(VisibleType::VISIBLE); in LayoutChildren()
190 … auto renderDisplay = AceType::DynamicCast<RenderDisplay>(renderTransform->GetParent().Upgrade()); in UpdateBoxForShadowAnimation() local191 if (!renderDisplay) { in UpdateBoxForShadowAnimation()195 auto renderBox = DynamicCast<RenderBox>(renderDisplay->GetParent().Upgrade()); in UpdateBoxForShadowAnimation()
186 auto renderDisplay = AceType::DynamicCast<RenderDisplay>(display->GetRenderNode()); in ShowTitle() local187 if (renderDisplay) { in ShowTitle()188 renderDisplay->UpdateVisibleType(isShow ? VisibleType::VISIBLE : VisibleType::GONE); in ShowTitle()