Searched refs:renderNodeGraphMgr_ (Results 1 – 4 of 4) sorted by relevance
383 renderNodeGraphMgr_.reset(); in ~RenderContext()438 renderNodeGraphMgr_ = make_unique<RenderNodeGraphManager>(*device_, *fileManager_); in Init()440 auto& renderNodeMgr = renderNodeGraphMgr_->GetRenderNodeManager(); in Init()499 if (!renderNodeGraphMgr_) { in GetRenderNodeGraphManager()502 return *renderNodeGraphMgr_; in GetRenderNodeGraphManager()661 auto& renderNodeMgr = renderNodeGraphMgr_->GetRenderNodeManager(); in OnTypeInfoEvent()696 … renderNodeGraphMgr_->Destroy(static_cast<const RenderNodeTypeInfo*>(info)->typeName); in OnTypeInfoEvent()
446 … renderNodeGraphMgr_(static_cast<RenderNodeGraphManager&>(context.GetRenderNodeGraphManager())), in Renderer()478 …CreateDefaultRenderNodeGraphs(device_, renderNodeGraphMgr_, defaultStagingRng_, defaultEndFrameSta… in Renderer()490 auto renderNodeDataStore = renderNodeGraphMgr_.Get(rng); in InitNodeGraphs()626 renderNodeGraphMgr_.HandlePendingAllocations(); in RenderFrameImpl()646 FillRngNodeStores(renderNodeGraphInputs, renderNodeGraphMgr_, rngNodeStores); in RenderFrameImpl()
92 RenderNodeGraphManager& renderNodeGraphMgr_; variable
116 BASE_NS::unique_ptr<RenderNodeGraphManager> renderNodeGraphMgr_; variable