Searched refs:renderNodeResources_ (Results 1 – 2 of 2) sorted by relevance
114 renderNodeResources_.resize(renderNodeCount); in BeginFrame()117 for (auto& rnRef : renderNodeResources_) { in BeginFrame()138 PLUGIN_ASSERT(renderNodeIdx < static_cast<uint32_t>(renderNodeResources_.size())); in RegisterRenderNodeOutput()139 auto& rnRef = renderNodeResources_[renderNodeIdx]; in RegisterRenderNodeOutput()191 PLUGIN_ASSERT(renderNodeIdx < static_cast<uint32_t>(renderNodeResources_.size())); in RegisterRenderNodeName()192 renderNodeResources_[renderNodeIdx].name = name; in RegisterRenderNodeName()193 renderNodeResources_[renderNodeIdx].globalUniqueName = globalUniqueName; in RegisterRenderNodeName()230 if (renderNodeIdx < static_cast<uint32_t>(renderNodeResources_.size())) { in GetRenderNodeOutputs()231 return renderNodeResources_[renderNodeIdx].outputs; in GetRenderNodeOutputs()239 if (renderNodeName == renderNodeResources_[idx].name.data()) { in GetRenderNodeIndex()[all …]
132 BASE_NS::vector<RenderNodeResources> renderNodeResources_; variable