/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline/base/ |
H A D | element.cpp | 103 child->SetRenderSlot(renderSlot); in ChangeChildRenderSlot() 105 if (renderSlot < 0) { in ChangeChildRenderSlot() 111 renderNode->MovePosition(renderSlot); in ChangeChildRenderSlot() 113 int32_t newRenderSlot = renderSlot; in ChangeChildRenderSlot() 193 ChangeChildRenderSlot(child, renderSlot, false); in DoUpdateChildWithNewComponent() 210 auto newChild = InflateComponent(newComponent, slot, renderSlot); in UpdateChildWithSlot() 233 auto newChild = InflateComponent(newComponent, slot, renderSlot); in UpdateChildWithSlot() 248 ChangeChildRenderSlot(child, renderSlot, true); in UpdateChildWithSlot() 273 SetRenderSlot(renderSlot); in Mount() 383 retakeElement->Mount(AceType::Claim(this), slot, renderSlot); in InflateComponent() [all …]
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H A D | component_group_element.cpp | 82 int32_t renderSlot = 0; in UpdateChildrenForDeclarative() local 94 auto newChild = UpdateChildWithSlot(nullptr, component, slot++, renderSlot); in UpdateChildrenForDeclarative() 96 renderSlot += newChild->CountRenderNode(); in UpdateChildrenForDeclarative() 110 auto newChild = UpdateChildWithSlot(*(itChild++), component, slot++, renderSlot); in UpdateChildrenForDeclarative() 111 renderSlot += newChild->CountRenderNode(); in UpdateChildrenForDeclarative()
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H A D | element.h | 54 …Element> InflateComponent(const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot); 56 …const RefPtr<Element>& parent, int32_t slot = DEFAULT_ELEMENT_SLOT, int32_t renderSlot = DEFAULT_R… 60 …t RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot); 286 …t RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot); 316 …void ChangeChildRenderSlot(const RefPtr<Element>& child, int32_t renderSlot, bool effectDescendant…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/ |
H A D | core3d_dm.shadergs | 11 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 45 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 73 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 101 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 129 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT", 170 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT", 205 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT", 275 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE", 315 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE", 349 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE", [all …]
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H A D | core3d_dm_depth.shadergs | 11 "renderSlot": "CORE3D_RS_DM_DEPTH", 35 "renderSlot": "CORE3D_RS_DM_DEPTH", 58 "renderSlot": "CORE3D_RS_DM_DEPTH", 81 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM", 112 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM", 142 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM",
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_part_upd/foreach/ |
H A D | foreach_element.cpp | 146 int renderSlot = GetRenderSlot(); in LocalizedUpdate() local 157 InflateComponent(*newCompsIter, slot, renderSlot); in LocalizedUpdate() 164 ChangeChildRenderSlot(oldElmt, renderSlot, true); in LocalizedUpdate() 168 renderSlot++; in LocalizedUpdate()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 332 const string_view renderSlot = shaderVariant.renderSlot; in CreateComputeShader() local 335 const uint32_t rsId = shaderMgr_.CreateRenderSlotId(renderSlot); in CreateComputeShader() 396 … { fullName, svRef.graphicsState }, { svRef.renderSlot, {}, {}, {}, svRef.stateFlags }); in CreateGraphicsShader() 397 const uint32_t rsId = shaderMgr_.CreateRenderSlotId(svRef.renderSlot); in CreateGraphicsShader() 484 …const ShaderManager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, varian… in CreateShaderStates() 487 if (variant.renderSlotDefaultState && (!variant.renderSlot.empty())) { in CreateShaderStates() 488 const uint32_t renderSlotId = shaderMgr_.GetRenderSlotId(variant.renderSlot); in CreateShaderStates()
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H A D | shader_data_loader.cpp | 65 SafeGetJsonValue(jsonData, "slot", result.error, data.renderSlot); in LoadSingleShaderVariant() 66 SafeGetJsonValue(jsonData, "renderSlot", result.error, data.renderSlot); in LoadSingleShaderVariant()
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H A D | shader_state_loader.h | 32 BASE_NS::string renderSlot; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.shader | 12 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 69 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT", 133 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE", 199 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE_MV", 256 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE_MV",
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H A D | core3d_dm_depth.shader | 12 "renderSlot": "CORE3D_RS_DM_DEPTH", 39 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM",
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H A D | core3d_dm_fullscreen_env.shader | 15 "renderSlot": "CORE3D_RS_DM_ENV", 50 "renderSlot": "CORE3D_RS_DM_ENV",
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/rendernodegraphs/ |
H A D | core3d_rng_cam_scene_lwrp_msaa_gles.rng | 54 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 121 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_lwrp.rng | 60 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 135 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_hdrp_msaa.rng | 66 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 143 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_reflection_cam_scene.rng | 52 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 127 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_deferred.rng | 100 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE", 211 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 321 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_hdrp.rng | 82 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 157 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_lwrp_msaa.rng | 60 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 146 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_reflection_cam_scene_msaa.rng | 53 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 139 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_hdrp_msaa_depth.rng | 70 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 159 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_cam_scene_lwrp_msaa_depth.rng | 64 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE", 161 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
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H A D | core3d_rng_scene.rng | 35 "renderSlot": "CORE3D_RS_DM_DEPTH",
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 137 BASE_NS::string_view renderSlot; in RENDER_BEGIN_NAMESPACE() member 164 BASE_NS::string renderSlot; in RENDER_BEGIN_NAMESPACE() member 345 virtual uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const = 0; in RENDER_BEGIN_NAMESPACE() 669 virtual uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/templates/rendernodegraphs/ |
H A D | render_node_default_material_render_slot.rng | 15 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
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