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Searched refs:renderSlot (Results 1 – 25 of 39) sorted by relevance

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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Delement.cpp103 child->SetRenderSlot(renderSlot); in ChangeChildRenderSlot()
105 if (renderSlot < 0) { in ChangeChildRenderSlot()
111 renderNode->MovePosition(renderSlot); in ChangeChildRenderSlot()
113 int32_t newRenderSlot = renderSlot; in ChangeChildRenderSlot()
193 ChangeChildRenderSlot(child, renderSlot, false); in DoUpdateChildWithNewComponent()
210 auto newChild = InflateComponent(newComponent, slot, renderSlot); in UpdateChildWithSlot()
233 auto newChild = InflateComponent(newComponent, slot, renderSlot); in UpdateChildWithSlot()
248 ChangeChildRenderSlot(child, renderSlot, true); in UpdateChildWithSlot()
273 SetRenderSlot(renderSlot); in Mount()
383 retakeElement->Mount(AceType::Claim(this), slot, renderSlot); in InflateComponent()
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H A Dcomponent_group_element.cpp82 int32_t renderSlot = 0; in UpdateChildrenForDeclarative() local
94 auto newChild = UpdateChildWithSlot(nullptr, component, slot++, renderSlot); in UpdateChildrenForDeclarative()
96 renderSlot += newChild->CountRenderNode(); in UpdateChildrenForDeclarative()
110 auto newChild = UpdateChildWithSlot(*(itChild++), component, slot++, renderSlot); in UpdateChildrenForDeclarative()
111 renderSlot += newChild->CountRenderNode(); in UpdateChildrenForDeclarative()
H A Delement.h54 …Element> InflateComponent(const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot);
56 …const RefPtr<Element>& parent, int32_t slot = DEFAULT_ELEMENT_SLOT, int32_t renderSlot = DEFAULT_R…
60 …t RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot);
286 …t RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot);
316 …void ChangeChildRenderSlot(const RefPtr<Element>& child, int32_t renderSlot, bool effectDescendant…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/
H A Dcore3d_dm.shadergs11 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
45 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
73 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
101 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
129 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
170 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
205 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
275 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE",
315 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE",
349 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE",
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H A Dcore3d_dm_depth.shadergs11 "renderSlot": "CORE3D_RS_DM_DEPTH",
35 "renderSlot": "CORE3D_RS_DM_DEPTH",
58 "renderSlot": "CORE3D_RS_DM_DEPTH",
81 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM",
112 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM",
142 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM",
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_part_upd/foreach/
H A Dforeach_element.cpp146 int renderSlot = GetRenderSlot(); in LocalizedUpdate() local
157 InflateComponent(*newCompsIter, slot, renderSlot); in LocalizedUpdate()
164 ChangeChildRenderSlot(oldElmt, renderSlot, true); in LocalizedUpdate()
168 renderSlot++; in LocalizedUpdate()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp332 const string_view renderSlot = shaderVariant.renderSlot; in CreateComputeShader() local
335 const uint32_t rsId = shaderMgr_.CreateRenderSlotId(renderSlot); in CreateComputeShader()
396 … { fullName, svRef.graphicsState }, { svRef.renderSlot, {}, {}, {}, svRef.stateFlags }); in CreateGraphicsShader()
397 const uint32_t rsId = shaderMgr_.CreateRenderSlotId(svRef.renderSlot); in CreateGraphicsShader()
484 …const ShaderManager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, varian… in CreateShaderStates()
487 if (variant.renderSlotDefaultState && (!variant.renderSlot.empty())) { in CreateShaderStates()
488 const uint32_t renderSlotId = shaderMgr_.GetRenderSlotId(variant.renderSlot); in CreateShaderStates()
H A Dshader_data_loader.cpp65 SafeGetJsonValue(jsonData, "slot", result.error, data.renderSlot); in LoadSingleShaderVariant()
66 SafeGetJsonValue(jsonData, "renderSlot", result.error, data.renderSlot); in LoadSingleShaderVariant()
H A Dshader_state_loader.h32 BASE_NS::string renderSlot; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.shader12 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
69 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
133 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE",
199 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE_MV",
256 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE_MV",
H A Dcore3d_dm_depth.shader12 "renderSlot": "CORE3D_RS_DM_DEPTH",
39 "renderSlot": "CORE3D_RS_DM_DEPTH_VSM",
H A Dcore3d_dm_fullscreen_env.shader15 "renderSlot": "CORE3D_RS_DM_ENV",
50 "renderSlot": "CORE3D_RS_DM_ENV",
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/rendernodegraphs/
H A Dcore3d_rng_cam_scene_lwrp_msaa_gles.rng54 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
121 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_lwrp.rng60 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
135 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_hdrp_msaa.rng66 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
143 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_reflection_cam_scene.rng52 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
127 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_deferred.rng100 "renderSlot": "CORE3D_RS_DM_DF_OPAQUE",
211 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
321 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_hdrp.rng82 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
157 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_lwrp_msaa.rng60 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
146 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_reflection_cam_scene_msaa.rng53 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
139 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_hdrp_msaa_depth.rng70 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
159 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_cam_scene_lwrp_msaa_depth.rng64 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",
161 "renderSlot": "CORE3D_RS_DM_FW_TRANSLUCENT",
H A Dcore3d_rng_scene.rng35 "renderSlot": "CORE3D_RS_DM_DEPTH",
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h137 BASE_NS::string_view renderSlot; in RENDER_BEGIN_NAMESPACE() member
164 BASE_NS::string renderSlot; in RENDER_BEGIN_NAMESPACE() member
345 virtual uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const = 0; in RENDER_BEGIN_NAMESPACE()
669 virtual uint32_t GetRenderSlotId(const BASE_NS::string_view renderSlot) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/templates/rendernodegraphs/
H A Drender_node_default_material_render_slot.rng15 "renderSlot": "CORE3D_RS_DM_FW_OPAQUE",

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