Home
last modified time | relevance | path

Searched refs:renderSlotIds_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp363 …if (const auto iter = renderSlotIds_.nameToId.find(renderSlot); iter != renderSlotIds_.nameToId.ce… in CreateRenderSlotId()
367 renderSlotIds_.nameToId[renderSlot] = renderSlotId; in CreateRenderSlotId()
376 for (const auto& ref : renderSlotIds_.nameToId) { in GetRenderSlotName()
400 if (renderSlotId < static_cast<uint32_t>(renderSlotIds_.data.size())) { in SetRenderSlotData()
406 if (renderSlotIds_.data[renderSlotId].shader) { in SetRenderSlotData()
412 renderSlotIds_.data[renderSlotId].shader = shaderHandle; in SetRenderSlotData()
416 if (renderSlotIds_.data[renderSlotId].graphicsState) { in SetRenderSlotData()
422 renderSlotIds_.data[renderSlotId].graphicsState = stateHandle; in SetRenderSlotData()
1117 …if (const auto iter = renderSlotIds_.nameToId.find(renderSlot); iter != renderSlotIds_.nameToId.ce… in GetRenderSlotId()
1152 if (renderSlotId < static_cast<uint32_t>(renderSlotIds_.data.size())) { in GetRenderSlotData()
[all …]
H A Dshader_manager.h395 RenderSlotIds renderSlotIds_; variable