Searched refs:renderSlotIds_ (Results 1 – 2 of 2) sorted by relevance
363 …if (const auto iter = renderSlotIds_.nameToId.find(renderSlot); iter != renderSlotIds_.nameToId.ce… in CreateRenderSlotId()367 renderSlotIds_.nameToId[renderSlot] = renderSlotId; in CreateRenderSlotId()376 for (const auto& ref : renderSlotIds_.nameToId) { in GetRenderSlotName()400 if (renderSlotId < static_cast<uint32_t>(renderSlotIds_.data.size())) { in SetRenderSlotData()406 if (renderSlotIds_.data[renderSlotId].shader) { in SetRenderSlotData()412 renderSlotIds_.data[renderSlotId].shader = shaderHandle; in SetRenderSlotData()416 if (renderSlotIds_.data[renderSlotId].graphicsState) { in SetRenderSlotData()422 renderSlotIds_.data[renderSlotId].graphicsState = stateHandle; in SetRenderSlotData()1117 …if (const auto iter = renderSlotIds_.nameToId.find(renderSlot); iter != renderSlotIds_.nameToId.ce… in GetRenderSlotId()1152 if (renderSlotId < static_cast<uint32_t>(renderSlotIds_.data.size())) { in GetRenderSlotData()[all …]
395 RenderSlotIds renderSlotIds_; variable