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Searched refs:renderSlotName (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp402 string renderSlotName = GetRenderSlotName(renderSlotId); in SetRenderSlotData() local
407 renderSlotName = GetRenderSlotName(renderSlotId); in SetRenderSlotData()
409 … "RENDER_VALIDATION: Overwriting default shader for render slot (%s)", renderSlotName.c_str()); in SetRenderSlotData()
417renderSlotName = renderSlotName.empty() ? GetRenderSlotName(renderSlotId) : renderSlotName; in SetRenderSlotData()
419 … "RENDER_VALIDATION: Overwriting default shader for render slot (%s)", renderSlotName.c_str()); in SetRenderSlotData()