Searched refs:repeatEvent (Results 1 – 5 of 5) sorted by relevance
63 void SetRepeatEvent(const AnimatorEvent& repeatEvent) in SetRepeatEvent() argument65 repeatEvent_ = repeatEvent; in SetRepeatEvent()
379 auto repeatEvent = eventHub->GetRepeatEvent(); in UpdateEventCallback() local380 if (repeatEvent != nullptr) { in UpdateEventCallback()381 animator_->AddRepeatListener([repeatEvent] { repeatEvent(); }); in UpdateEventCallback()
357 auto repeatEvent = imageAnimatorController->GetRepeatEvent(); in UpdateCallbackAndFunc() local358 if (!repeatEvent.IsEmpty()) { in UpdateCallbackAndFunc()360 …[repeatEvent, weakContext = context_] { AceAsyncEvent<void()>::Create(repeatEvent, weakContext)();… in UpdateCallbackAndFunc() local
97 void SetRepeatEvent(const EventMarker& repeatEvent) in SetRepeatEvent() argument99 repeatEvent_ = repeatEvent; in SetRepeatEvent()
691 auto repeatEvent = [&repeatFlag]() { repeatFlag = !repeatFlag; }; in __anon2d7951af0702() variable692 ImageAnimatorModelNG.SetOnRepeat(std::move(repeatEvent));