Searched refs:resIdx (Results 1 – 5 of 5) sorted by relevance
378 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindBuffer() local379 if (resIdx < setResources.buffers.size()) { in BindBuffer()409 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindBuffers() local410 if (resIdx < setResources.buffers.size()) { in BindBuffers()441 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindImage() local442 if (resIdx < setResources.images.size()) { in BindImage()444 setResources.images[resIdx] = resource; in BindImage()474 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindImages() local475 if (resIdx < setResources.images.size()) { in BindImages()507 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindSampler() local[all …]
120 uint32_t resIdx { ~0U };
387 for (uint32_t resIdx = 0U; resIdx < maxCount; ++resIdx) { in UpdateSet1() local389 bi.handle = currentScene_.cameraEnvRadianceHandles[resIdx]; in UpdateSet1()391 binder.BindImage(resIdx, bi, {}); in UpdateSet1()
325 for (uint32_t resIdx = 0U; resIdx < resolveAttachmentCount; ++resIdx) { in UpdateMultiRenderCommandListRenderPasses() local326 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[resIdx]; in UpdateMultiRenderCommandListRenderPasses()
2071 const uint32_t resIdx = (index == 0) ? res.resourceIndex : (arrayOffset + index - 1); in ProcessBindings() local2075 const auto& bRes = samplers[resIdx]; in ProcessBindings()2082 const auto& bRes = images[resIdx]; in ProcessBindings()2088 const auto& bRes = images[resIdx]; in ProcessBindings()2095 const auto& bRes = buffers[resIdx]; in ProcessBindings()2106 const auto& bRes = buffers[resIdx]; in ProcessBindings()