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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-basic-components-imageanimator.md84 ### reverse subsection
86 reverse(value: boolean)
140 …开始前和结束后的状态。动画结束后的状态由fillMode和reverse属性共同决定。例如,fillMode为Forwards表示停止时维持动画最后一个关键帧的状态,若reverse为false则…
260 @State reverse: boolean = false
281 .state(this.state).reverse(this.reverse)
313 Button('reverse').width(100).padding(5).onClick(() => {
314 this.reverse = !this.reverse
341 @State reverse: boolean = false
353 .state(this.state).reverse(this.reverse)
384 Button('reverse').width(100).padding(5).onClick(() => {
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H A Dts-container-row.md76 ### reverse<sup>12+</sup>
78 reverse(isReversed: Optional\<boolean\>)
96 > 若未设置reverse属性,主轴方向不反转;若设置了reverse属性,且参数值为undefined,则视为默认值true,主轴方向反转。<br/>由于主轴排列方向受通用属性direction…
H A Dts-container-column.md75 ### reverse<sup>12+</sup>
77 reverse(isReversed: Optional\<boolean\>)
95 > 若未设置reverse属性,主轴方向不反转;若设置了reverse属性,且参数值为undefined,则视为默认值true,主轴方向反转。<br/>通用属性direction只能改变Colum…
/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Dstaggered_animation_state.cpp171 constexpr float MapTo01Range(float value, float inputStart, float inputEnd, bool reverse) noexcept in MapTo01Range() argument
173 if (reverse) { in MapTo01Range()
182 … float parentProgress, IAnimationInternal::AnimationTargetState parentState, bool reverse) noexcept in TransformChild() argument
186 …tep.progress = MapTo01Range(parentProgress, segment.startProgress_, segment.endProgress_, reverse); in TransformChild()
199 if (reverse) { in TransformChild()
202 params.step.reverse = reverse; in TransformChild()
305 float progress, bool reverse) const in GetActiveAnimation()
311 const auto transform = TransformChild(anim, progress, GetAnimationTargetState(), reverse); in GetActiveAnimation()
327 auto active = GetActiveAnimation(containerProgress, step.reverse); in Evaluate()
332 …nternal->Move(TransformChild(segment, containerProgress, GetAnimationTargetState(), step.reverse)); in Evaluate()
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/ohos5.0/build/hb/util/prebuild/
H A Dpatch_process.py33 def patch_make(self, cmd_args=None, reverse=False): argument
45 if not reverse:
56 self.patch_apply(src_path, patch_list, reverse)
58 def patch_apply(self, src_path, patch_list, reverse=False): argument
84 if reverse:
103 self.patch_make(reverse=True)
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Dlist_item_group_element.h31 bool RequestNextFocus(bool vertical, bool reverse, const Rect& rect) override;
43 void MoveItemToViewPort(const RefPtr<Element>& listItem, bool reverse);
44 bool TraverseFocusNode(int32_t currentFocusIndex, bool reverse);
46 int32_t GetNextFocusIndex(bool vertical, bool reverse);
H A Dlist_item_group_element.cpp117 bool ListItemGroupElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument
124 int32_t nextFocusIndex = GetNextFocusIndex(vertical, reverse); in RequestNextFocus()
128 if (reverse) { in RequestNextFocus()
151 int32_t ListItemGroupElement::GetNextFocusIndex(bool vertical, bool reverse) in GetNextFocusIndex() argument
153 … nextFocusIndex = renderItemGroup_->GetNextFocusIndex(GetItemGroupFocusIndex(), vertical, reverse); in GetNextFocusIndex()
162 bool ListItemGroupElement::TraverseFocusNode(int32_t currentFocusIndex, bool reverse) in TraverseFocusNode() argument
168 MoveItemToViewPort(listItem, reverse); in TraverseFocusNode()
175 void ListItemGroupElement::MoveItemToViewPort(const RefPtr<Element>& listItem, bool reverse) in MoveItemToViewPort() argument
186 size_ = reverse ? size_ - itemSize : size_ + itemSize; in MoveItemToViewPort()
/ohos5.0/docs/en/application-dev/device/location/
H A Dgeocode-guidelines.md5 …dress this issue, the system provides your application the geocoding and reverse geocoding capabil…
17 **Table 3** Geocoding and reverse geocoding APIs
21 …eolocationmanagerisgeocoderavailable) | Checks whether the geocoding and reverse geocoding service…
22 …romlocation) | Converts coordinates into geographic descriptions through reverse geocoding. This A…
28 > The geocoding and reverse geocoding services need to access backend services to obtain informatio…
30 1. Import the **geoLocationManager** modules. All geocoding and reverse geocoding APIs are provided…
36 2. Check whether the geocoding and reverse geocoding services are available.
37 …nd reverse geocoding services are available. If yes, go to step 3. If the services are unavailable…
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dinterpolator.h47 void OnTimestampChanged(float timestamp, float normalizedTime, bool reverse) final in OnTimestampChanged() argument
50 OnNormalizedTimestampChanged(normalizedTime, reverse); in OnTimestampChanged()
54 virtual void OnNormalizedTimestampChanged(float normalized, bool reverse) = 0;
56 virtual void OnInitNotify(float normalizedTime, bool reverse) = 0;
/ohos5.0/foundation/arkui/ace_engine_lite/test/moduletest/common/test_app/ui_manual_test/src/main/js/default/pages/image-animator/03/
H A Dindex.js21 reverse: false
25 this.reverse = !this.reverse;
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/
H A Djs-apis-animator.md192 启动动画。动画会保留上一次的播放状态,比如播放状态设置reverse后,再次播放会保留reverse的播放状态。
252 ### reverse subsection
254 reverse(): void
265 animator.reverse();
528 …固定设置为"forwards",direction固定设置为"normal",iterations固定设置为1,且对animator的[reverse](#reverse)函数调用无效。即anim…
530 …ection为'normal'或'alternate'时应用from关键帧中的值,当animation-direction为'reverse'或'alternate-reverse'时应用to关键…
531reverse' \| 'alternate' \| 'alternate-reverse' | 是 | 动画播放模式。<br/>'normal': 动画正向循环播放。<br/>'revers…
737 Button('reverse')
743 this.backAnimator.reverse()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/stepper/
H A Dstepper_element.cpp152 bool StepperElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument
155 if (reverse) { in RequestNextFocus()
161 if (vertical && reverse) { in RequestNextFocus()
164 if (!vertical && reverse) { in RequestNextFocus()
168 if (vertical && !reverse) { in RequestNextFocus()
/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-basic-components-imageanimator.md82 ### reverse subsection
84 reverse(value: boolean)
140reverse** attributes. For example, if **fillMode** is set to **Forwards**, the target will retain …
256 @State reverse: boolean = false
277 .state(this.state).reverse(this.reverse)
309 Button('reverse').width(100).padding(5).onClick(() => {
310 this.reverse = !this.reverse
334 @State reverse: boolean = false
346 .state(this.state).reverse(this.reverse)
377 Button('reverse').width(100).padding(5).onClick(() => {
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/grid_layout/
H A Dgrid_layout_element.cpp28 bool GridLayoutElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument
35 LOGI("RequestNextFocus vertical:%{public}d reverse:%{public}d.", vertical, reverse); in RequestNextFocus()
38 int32_t focusIndex = grid->RequestNextFocus(vertical, reverse); in RequestNextFocus()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/slider/
H A Dslider_paint_method.cpp33 auto reverse = paintProperty->GetReverseValue(false); in UpdateContentModifier() local
37 reverse = isRTL ? !reverse : reverse; in UpdateContentModifier()
40 sliderContentModifier_->JudgeNeedAnimate(reverse); in UpdateContentModifier()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/dialog_modal/
H A Drender_dialog_modal.cpp95 void RenderDialogModal::AnimateTo(double pageHeight, bool reverse) in AnimateTo() argument
98 animatingPush_ = !reverse; in AnimateTo()
112 auto keyframeFrom = AceType::MakeRefPtr<Keyframe<double>>(0.0, reverse ? pageHeight : from); in AnimateTo()
113 auto keyframeTo = AceType::MakeRefPtr<Keyframe<double>>(1.0, reverse ? from : pageHeight); in AnimateTo()
135 if (reverse) { in AnimateTo()
/ohos5.0/docs/en/application-dev/ui/
H A Dui-js-animate-component.md217 > **reverse**: plays the animation in reverse loop mode.
219 …on. When the animation is played for an even number of times, the playback is in reverse direction.
221 …e-reverse**: plays the animation in reverse alternating loop mode. When the animation is played fo…
/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dstartable_object_controller.cpp125 void IterateChildren(const BASE_NS::vector<T>& children, bool reverse, Callback&& callback) in IterateChildren() argument
127 if (reverse) { in IterateChildren()
139 void IterateHierarchy(const IObject::Ptr& root, bool reverse, Callback&& callback) in IterateHierarchy() argument
142 IterateChildren(container->GetAll(), reverse, callback); in IterateHierarchy()
152 void IterateAttachments(const IObject::Ptr& object, bool reverse, Callback&& callback) in IterateAttachments() argument
156 … IterateChildren(container->GetAll<ObjectType>(), reverse, BASE_NS::forward<Callback>(callback)); in IterateAttachments()
162 void IterateStartables(const IObject::Ptr& object, bool reverse, Callback&& callback) in IterateStartables() argument
164 IterateAttachments<IStartable, Callback>(object, reverse, BASE_NS::forward<Callback>(callback)); in IterateStartables()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dhierarchy_controller.cpp101 void IterateChildren(const BASE_NS::vector<T>& children, bool reverse, Callback&& callback) in IterateChildren() argument
103 if (reverse) { in IterateChildren()
115 void IterateHierarchy(const IObject::Ptr& root, bool reverse, Callback&& callback) in IterateHierarchy() argument
118 IterateChildren(container->GetAll(), reverse, callback); in IterateHierarchy()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/indexer/
H A Dindexer_list_element.cpp20 bool IndexerListElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument
22 return GoToNextFocus(reverse, rect); in RequestNextFocus()
/ohos5.0/docs/en/application-dev/reference/apis-arkui/
H A Djs-apis-animator.md3 …fects, including defining animations, starting animations, and playing animations in reverse order.
143 …ck state. For example, if the animation is set to **reverse** and paused, it will remain in **reve…
203 ### reverse subsection
205 reverse(): void
207 Plays this animation in reverse order. This API does not take effect when the interpolating spring …
216 animator.reverse();
457 … at **normal**, and **iterations** at **1**. In addition, invoking [reverse](#reverse) of **animat…
459 …key frame is used. When **animation-direction** is set to **reverse** or **alternate-reverse**, th…
460reverse" \| "alternate" \| "alternate-reverse" | Yes | Animation playback mode.<br>**"normal"**: …
667 Button('reverse')
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/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/animation/modifiers/
H A Dreverse.cpp33 step.reverse = !step.reverse; in ProcessOnStep()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tool_bar/
H A Dtool_bar_element.h28 bool RequestNextFocus(bool vertical, bool reverse, const Rect& rect) override in RequestNextFocus() argument
30 return GoToNextFocus(reverse, rect); in RequestNextFocus()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/swiper/
H A Dswiper_element.cpp170 bool SwiperElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument
178 if (reverse) { in RequestNextFocus()
182 swiper->UpdateIndicatorFocus(true, reverse); in RequestNextFocus()
188 if (!reverse) { in RequestNextFocus()
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-js/
H A Djs-components-container-list.md86 … scrollPage | {&nbsp;reverse:&nbsp;boolean,&nbsp;smooth:&nbsp;boolean&nbsp;} | reverse缺省值为false…
87 …ollArrow | {&nbsp;reverse:&nbsp;boolean,&nbsp;smooth:&nbsp;boolean&nbsp;} | reverse缺省值为false,表示向…

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