/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-basic-components-imageanimator.md | 84 ### reverse subsection 86 reverse(value: boolean) 140 …开始前和结束后的状态。动画结束后的状态由fillMode和reverse属性共同决定。例如,fillMode为Forwards表示停止时维持动画最后一个关键帧的状态,若reverse为false则… 260 @State reverse: boolean = false 281 .state(this.state).reverse(this.reverse) 313 Button('reverse').width(100).padding(5).onClick(() => { 314 this.reverse = !this.reverse 341 @State reverse: boolean = false 353 .state(this.state).reverse(this.reverse) 384 Button('reverse').width(100).padding(5).onClick(() => { [all …]
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H A D | ts-container-row.md | 76 ### reverse<sup>12+</sup> 78 reverse(isReversed: Optional\<boolean\>) 96 > 若未设置reverse属性,主轴方向不反转;若设置了reverse属性,且参数值为undefined,则视为默认值true,主轴方向反转。<br/>由于主轴排列方向受通用属性direction…
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H A D | ts-container-column.md | 75 ### reverse<sup>12+</sup> 77 reverse(isReversed: Optional\<boolean\>) 95 > 若未设置reverse属性,主轴方向不反转;若设置了reverse属性,且参数值为undefined,则视为默认值true,主轴方向反转。<br/>通用属性direction只能改变Colum…
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/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/animation/ |
H A D | staggered_animation_state.cpp | 171 constexpr float MapTo01Range(float value, float inputStart, float inputEnd, bool reverse) noexcept in MapTo01Range() argument 173 if (reverse) { in MapTo01Range() 182 … float parentProgress, IAnimationInternal::AnimationTargetState parentState, bool reverse) noexcept in TransformChild() argument 186 …tep.progress = MapTo01Range(parentProgress, segment.startProgress_, segment.endProgress_, reverse); in TransformChild() 199 if (reverse) { in TransformChild() 202 params.step.reverse = reverse; in TransformChild() 305 float progress, bool reverse) const in GetActiveAnimation() 311 const auto transform = TransformChild(anim, progress, GetAnimationTargetState(), reverse); in GetActiveAnimation() 327 auto active = GetActiveAnimation(containerProgress, step.reverse); in Evaluate() 332 …nternal->Move(TransformChild(segment, containerProgress, GetAnimationTargetState(), step.reverse)); in Evaluate() [all …]
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/ohos5.0/build/hb/util/prebuild/ |
H A D | patch_process.py | 33 def patch_make(self, cmd_args=None, reverse=False): argument 45 if not reverse: 56 self.patch_apply(src_path, patch_list, reverse) 58 def patch_apply(self, src_path, patch_list, reverse=False): argument 84 if reverse: 103 self.patch_make(reverse=True)
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | list_item_group_element.h | 31 bool RequestNextFocus(bool vertical, bool reverse, const Rect& rect) override; 43 void MoveItemToViewPort(const RefPtr<Element>& listItem, bool reverse); 44 bool TraverseFocusNode(int32_t currentFocusIndex, bool reverse); 46 int32_t GetNextFocusIndex(bool vertical, bool reverse);
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H A D | list_item_group_element.cpp | 117 bool ListItemGroupElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument 124 int32_t nextFocusIndex = GetNextFocusIndex(vertical, reverse); in RequestNextFocus() 128 if (reverse) { in RequestNextFocus() 151 int32_t ListItemGroupElement::GetNextFocusIndex(bool vertical, bool reverse) in GetNextFocusIndex() argument 153 … nextFocusIndex = renderItemGroup_->GetNextFocusIndex(GetItemGroupFocusIndex(), vertical, reverse); in GetNextFocusIndex() 162 bool ListItemGroupElement::TraverseFocusNode(int32_t currentFocusIndex, bool reverse) in TraverseFocusNode() argument 168 MoveItemToViewPort(listItem, reverse); in TraverseFocusNode() 175 void ListItemGroupElement::MoveItemToViewPort(const RefPtr<Element>& listItem, bool reverse) in MoveItemToViewPort() argument 186 size_ = reverse ? size_ - itemSize : size_ + itemSize; in MoveItemToViewPort()
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/ohos5.0/docs/en/application-dev/device/location/ |
H A D | geocode-guidelines.md | 5 …dress this issue, the system provides your application the geocoding and reverse geocoding capabil… 17 **Table 3** Geocoding and reverse geocoding APIs 21 …eolocationmanagerisgeocoderavailable) | Checks whether the geocoding and reverse geocoding service… 22 …romlocation) | Converts coordinates into geographic descriptions through reverse geocoding. This A… 28 > The geocoding and reverse geocoding services need to access backend services to obtain informatio… 30 1. Import the **geoLocationManager** modules. All geocoding and reverse geocoding APIs are provided… 36 2. Check whether the geocoding and reverse geocoding services are available. 37 …nd reverse geocoding services are available. If yes, go to step 3. If the services are unavailable…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | interpolator.h | 47 void OnTimestampChanged(float timestamp, float normalizedTime, bool reverse) final in OnTimestampChanged() argument 50 OnNormalizedTimestampChanged(normalizedTime, reverse); in OnTimestampChanged() 54 virtual void OnNormalizedTimestampChanged(float normalized, bool reverse) = 0; 56 virtual void OnInitNotify(float normalizedTime, bool reverse) = 0;
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/ohos5.0/foundation/arkui/ace_engine_lite/test/moduletest/common/test_app/ui_manual_test/src/main/js/default/pages/image-animator/03/ |
H A D | index.js | 21 reverse: false 25 this.reverse = !this.reverse;
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/ |
H A D | js-apis-animator.md | 192 启动动画。动画会保留上一次的播放状态,比如播放状态设置reverse后,再次播放会保留reverse的播放状态。 252 ### reverse subsection 254 reverse(): void 265 animator.reverse(); 528 …固定设置为"forwards",direction固定设置为"normal",iterations固定设置为1,且对animator的[reverse](#reverse)函数调用无效。即anim… 530 …ection为'normal'或'alternate'时应用from关键帧中的值,当animation-direction为'reverse'或'alternate-reverse'时应用to关键… 531 …reverse' \| 'alternate' \| 'alternate-reverse' | 是 | 动画播放模式。<br/>'normal': 动画正向循环播放。<br/>'revers… 737 Button('reverse') 743 this.backAnimator.reverse()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/stepper/ |
H A D | stepper_element.cpp | 152 bool StepperElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument 155 if (reverse) { in RequestNextFocus() 161 if (vertical && reverse) { in RequestNextFocus() 164 if (!vertical && reverse) { in RequestNextFocus() 168 if (vertical && !reverse) { in RequestNextFocus()
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-basic-components-imageanimator.md | 82 ### reverse subsection 84 reverse(value: boolean) 140 …reverse** attributes. For example, if **fillMode** is set to **Forwards**, the target will retain … 256 @State reverse: boolean = false 277 .state(this.state).reverse(this.reverse) 309 Button('reverse').width(100).padding(5).onClick(() => { 310 this.reverse = !this.reverse 334 @State reverse: boolean = false 346 .state(this.state).reverse(this.reverse) 377 Button('reverse').width(100).padding(5).onClick(() => { [all …]
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/grid_layout/ |
H A D | grid_layout_element.cpp | 28 bool GridLayoutElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument 35 LOGI("RequestNextFocus vertical:%{public}d reverse:%{public}d.", vertical, reverse); in RequestNextFocus() 38 int32_t focusIndex = grid->RequestNextFocus(vertical, reverse); in RequestNextFocus()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/slider/ |
H A D | slider_paint_method.cpp | 33 auto reverse = paintProperty->GetReverseValue(false); in UpdateContentModifier() local 37 reverse = isRTL ? !reverse : reverse; in UpdateContentModifier() 40 sliderContentModifier_->JudgeNeedAnimate(reverse); in UpdateContentModifier()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/dialog_modal/ |
H A D | render_dialog_modal.cpp | 95 void RenderDialogModal::AnimateTo(double pageHeight, bool reverse) in AnimateTo() argument 98 animatingPush_ = !reverse; in AnimateTo() 112 auto keyframeFrom = AceType::MakeRefPtr<Keyframe<double>>(0.0, reverse ? pageHeight : from); in AnimateTo() 113 auto keyframeTo = AceType::MakeRefPtr<Keyframe<double>>(1.0, reverse ? from : pageHeight); in AnimateTo() 135 if (reverse) { in AnimateTo()
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | ui-js-animate-component.md | 217 > **reverse**: plays the animation in reverse loop mode. 219 …on. When the animation is played for an even number of times, the playback is in reverse direction. 221 …e-reverse**: plays the animation in reverse alternating loop mode. When the animation is played fo…
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/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/ |
H A D | startable_object_controller.cpp | 125 void IterateChildren(const BASE_NS::vector<T>& children, bool reverse, Callback&& callback) in IterateChildren() argument 127 if (reverse) { in IterateChildren() 139 void IterateHierarchy(const IObject::Ptr& root, bool reverse, Callback&& callback) in IterateHierarchy() argument 142 IterateChildren(container->GetAll(), reverse, callback); in IterateHierarchy() 152 void IterateAttachments(const IObject::Ptr& object, bool reverse, Callback&& callback) in IterateAttachments() argument 156 … IterateChildren(container->GetAll<ObjectType>(), reverse, BASE_NS::forward<Callback>(callback)); in IterateAttachments() 162 void IterateStartables(const IObject::Ptr& object, bool reverse, Callback&& callback) in IterateStartables() argument 164 IterateAttachments<IStartable, Callback>(object, reverse, BASE_NS::forward<Callback>(callback)); in IterateStartables()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | hierarchy_controller.cpp | 101 void IterateChildren(const BASE_NS::vector<T>& children, bool reverse, Callback&& callback) in IterateChildren() argument 103 if (reverse) { in IterateChildren() 115 void IterateHierarchy(const IObject::Ptr& root, bool reverse, Callback&& callback) in IterateHierarchy() argument 118 IterateChildren(container->GetAll(), reverse, callback); in IterateHierarchy()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/indexer/ |
H A D | indexer_list_element.cpp | 20 bool IndexerListElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument 22 return GoToNextFocus(reverse, rect); in RequestNextFocus()
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/ |
H A D | js-apis-animator.md | 3 …fects, including defining animations, starting animations, and playing animations in reverse order. 143 …ck state. For example, if the animation is set to **reverse** and paused, it will remain in **reve… 203 ### reverse subsection 205 reverse(): void 207 Plays this animation in reverse order. This API does not take effect when the interpolating spring … 216 animator.reverse(); 457 … at **normal**, and **iterations** at **1**. In addition, invoking [reverse](#reverse) of **animat… 459 …key frame is used. When **animation-direction** is set to **reverse** or **alternate-reverse**, th… 460 …reverse" \| "alternate" \| "alternate-reverse" | Yes | Animation playback mode.<br>**"normal"**: … 667 Button('reverse') [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/animation/modifiers/ |
H A D | reverse.cpp | 33 step.reverse = !step.reverse; in ProcessOnStep()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/tool_bar/ |
H A D | tool_bar_element.h | 28 bool RequestNextFocus(bool vertical, bool reverse, const Rect& rect) override in RequestNextFocus() argument 30 return GoToNextFocus(reverse, rect); in RequestNextFocus()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/swiper/ |
H A D | swiper_element.cpp | 170 bool SwiperElement::RequestNextFocus(bool vertical, bool reverse, const Rect& rect) in RequestNextFocus() argument 178 if (reverse) { in RequestNextFocus() 182 swiper->UpdateIndicatorFocus(true, reverse); in RequestNextFocus() 188 if (!reverse) { in RequestNextFocus()
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-js/ |
H A D | js-components-container-list.md | 86 … scrollPage | { reverse: boolean, smooth: boolean } | reverse缺省值为false… 87 …ollArrow | { reverse: boolean, smooth: boolean } | reverse缺省值为false,表示向…
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