Searched refs:rngInputs (Results 1 – 2 of 2) sorted by relevance
632 auto& rngInputs = renderFrameTimeData_.rngInputs; in RenderFrameImpl() local634 PLUGIN_ASSERT(rngInputs.empty()); in RenderFrameImpl()638 FillRngInputs(renderNodeGraphs, rngInputs); in RenderFrameImpl()639 const auto renderNodeGraphInputs = array_view(rngInputs.data(), rngInputs.size()); in RenderFrameImpl()698 auto& rngInputs = renderFrameTimeData_.rngInputs; in RenderFrameBackendImpl() local763 rngInputs.clear(); in RenderFrameBackendImpl()968 const array_view<const RenderHandle> renderNodeGraphInputList, vector<RenderHandle>& rngInputs) in FillRngInputs() argument971 rngInputs.reserve(renderNodeGraphInputList.size() + defaultRenderNodeGraphCount); in FillRngInputs()972 rngInputs.push_back(defaultStagingRng_.GetHandle()); in FillRngInputs()973 …rngInputs.insert(rngInputs.end(), renderNodeGraphInputList.begin().ptr(), renderNodeGraphInputList… in FillRngInputs()[all …]
80 BASE_NS::vector<RenderHandle>& rngInputs);130 BASE_NS::vector<RenderHandle> rngInputs; member