Searched refs:rotateScale (Results 1 – 3 of 3) sorted by relevance
170 Math::Vec4 rotateScale; in MaterialUniformsPackedFromInput() local172 rotateScale.x = tex.scale.x; in MaterialUniformsPackedFromInput()173 rotateScale.w = tex.scale.y; in MaterialUniformsPackedFromInput()177 … rotateScale = { tex.scale.x * cosR, tex.scale.y * sinR, tex.scale.x * -sinR, tex.scale.y * cosR }; in MaterialUniformsPackedFromInput()183 …const bool hasTransform = (translate.x != 0.f) || (translate.y != 0.f) || (rotateScale != identity… in MaterialUniformsPackedFromInput()191 Math::UVec4 { Math::PackHalf2X16({ rotateScale.x, rotateScale.y }), in MaterialUniformsPackedFromInput()192 Math::PackHalf2X16({ rotateScale.z, rotateScale.w }), in MaterialUniformsPackedFromInput()
26 uv.x = dot(texTransform.rotateScale.xy, uvInput); in GetTransformedUV()27 uv.y = dot(texTransform.rotateScale.zw, uvInput); in GetTransformedUV()
482 vec4 rotateScale; member489 dm.rotateScale = UnpackVec4Half2x16(packedTexTransform.xy); in GetUnpackTextureTransform()