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Searched refs:rotationY (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/common/
H A Drs_obj_abs_geometry_test.cpp60 float rotationY = 0.5f; variable
72 rsObjAbsGeometry.SetRotationY(rotationY);
162 float rotationY = 0.5f; variable
167 rsObjAbsGeometry.SetRotationY(rotationY);
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/utils/camera3d_fuzzer/
H A Dcamera3d_fuzzer.cpp54 scalar rotationY = GetObject<scalar>(); in Camera3dFuzzTest() local
57 camera3d.RotateYDegrees(rotationY); in Camera3dFuzzTest()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/
H A Drs_obj_geometry.h187 void SetRotationY(float rotationY) in SetRotationY() argument
192 trans_->rotationY_ = rotationY; in SetRotationY()
/ohos5.0/docs/zh-cn/application-dev/performance/
H A Dapplication-performance-optimization-guidance.md865 rotationY: number = 0;
910 this.animationParam.rotationY = 90;
929 rotationY: number = 0;
972 y: this.rotationAnimation.rotationY,
992 this.rotationAnimation.rotationY = 90;
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_render_node_bridge.cpp334 double rotationY = 0.0; in SetRotation() local
341 rotationY = thirdArg->ToNumber(vm)->Value(); in SetRotation()
349 …GetArkUINodeModifiers()->getRenderNodeModifier()->setRotation(nativeNode, rotationX, rotationY, ro… in SetRotation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Drender_node_modifier.cpp118 void SetRotation(ArkUINodeHandle node, ArkUI_Float32 rotationX, ArkUI_Float32 rotationY, ArkUI_Floa… in SetRotation() argument
126 Dimension second = Dimension(rotationY, unit); in SetRotation()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp720 BASE_NS::Math::Quat rotationY = BASE_NS::Math::AngleAxis(dy, cameraRotation_ * in UpdateCameraRotation() local
722 cameraRotation_ = BASE_NS::Math::Normalize(rotationX * rotationY * cameraRotation_); in UpdateCameraRotation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Drender_context.h324 virtual void SetRotation(float rotationX, float rotationY, float rotationZ) {} in SetRotation() argument
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.h386 void SetRotation(float rotationX, float rotationY, float rotationZ) override;
H A Drosen_render_context.cpp6217 void RosenRenderContext::SetRotation(float rotationX, float rotationY, float rotationZ) argument
6220 rsNode_->SetRotation(rotationX, rotationY, rotationZ);
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/
H A Drs_properties_test.cpp1020 auto rotationY = properties.GetRotationY(); variable
1022 ASSERT_NE(0, rotationY);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/cjui/
H A Dcjui_api.h2929 …void (*setRotation)(ArkUINodeHandle node, ArkUI_Float32 rotationX, ArkUI_Float32 rotationY, ArkUI_…
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h4735 …void (*setRotation)(ArkUINodeHandle node, ArkUI_Float32 rotationX, ArkUI_Float32 rotationY, ArkUI_…