Searched refs:sampleCount_ (Results 1 – 4 of 4) sorted by relevance
291 sampleCount_ = 0; in ContinueToneplay()311 … AUDIO_DEBUG_LOG("GetSamples Freq: %{public}d sampleCount_: %{public}d", freqVal, sampleCount_); in GetSamples()312 index = sampleCount_; in GetSamples()334 sampleCount_ += reqSamples; in GetSamples()345 sampleCount_ = 0; in CheckToneStarted()
416 sampleCount_++; in Sample()426 sampleCount_ = 0; in ResetConsumeInfo()478 (unsigned long long)sampleCount_, (unsigned long long)requestCount_, in CollectStack()
88 uint32_t sampleCount_ = 0; // Initial value should be zero before any new Tone renderering variable
122 MAYBE_UNUSED uint64_t sampleCount_ {0};