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Searched refs:sampleShadingEnable (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp435 VkBool32 sampleShadingEnable = VK_FALSE; in GraphicsPipelineStateObjectVk() local
445 sampleShadingEnable = VK_TRUE; in GraphicsPipelineStateObjectVk()
459 sampleShadingEnable, // sampleShadingEnable in GraphicsPipelineStateObjectVk()