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Searched refs:samplerId (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context_impl.cpp220 GLuint samplerId = 0; in CreateSampler() local
221 glGenSamplers(1, &samplerId); in CreateSampler()
222 webGlSampler->SetSampler(samplerId); in CreateSampler()
234 GLuint samplerId = sampler->GetSampler(); in DeleteSampler() local
240 glDeleteSamplers(1, &samplerId); in DeleteSampler()
252 GLuint samplerId = sampler->GetSampler(); in IsSampler() local
267 GLuint samplerId = sampler->GetSampler(); in BindSampler() local
273 glBindSampler(unit, samplerId); in BindSampler()
274 samplerUnits_[unit] = samplerId; in BindSampler()
288 GLuint samplerId = sampler->GetSampler(); in SamplerParameter() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp74 uint32_t samplerId; member
1988 obj.resources[index].sampler.samplerId = plat.sampler; in BindSampler()
1990 obj.resources[index].sampler.samplerId = 0; in BindSampler()
2547 auto bindSampler = [this](uint32_t textureUnit, uint32_t samplerId) { in BindResources() argument
2549 if (device_.BoundSampler(textureUnit) != samplerId) { in BindResources()
2553 device_.BindSampler(textureUnit, samplerId); in BindResources()
2596 bindSampler(binding, obj.sampler.samplerId); in BindResources()
2601 bindSampler(binding, obj.sampler.samplerId); in BindResources()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1865 BASE_NS::string_view ResolveSamplerUri(SCENE_NS::ITextureInfo::SamplerId samplerId) in ResolveSamplerUri() argument
1867 switch (samplerId) { in ResolveSamplerUri()
1881 CORE_LOG_W("%s: unable to find sampler uri for: %d", __func__, samplerId); in ResolveSamplerUri()
2261 …SetSampler(size_t index, CORE_NS::Entity targetEntity, SCENE_NS::ITextureInfo::SamplerId samplerId) in SetSampler() argument
2267 auto entity = LoadSampler(ResolveSamplerUri(samplerId)); in SetSampler()
H A Dscene_holder.h281 …etSampler(size_t index, CORE_NS::Entity targetEntity, SCENE_NS::ITextureInfo::SamplerId samplerId);