Searched refs:sceneSessionDialog1 (Results 1 – 1 of 1) sorted by relevance
116 sptr<SceneSession> sceneSessionDialog1 = new (std::nothrow) SceneSession(info, nullptr); variable117 if (sceneSessionDialog1 == nullptr) {120 sptr<WindowSessionProperty> propertyDialog1 = sceneSessionDialog1->GetSessionProperty();122 … ssm_->sceneSessionMap_.insert({sceneSessionDialog1->GetPersistentId(), sceneSessionDialog1});