Searched refs:sceneSessionValue (Results 1 – 1 of 1) sorted by relevance
496 const auto& sceneSessionValue = sceneSessionValuePair.second; in GetFullWindowInfoList() local497 if (sceneSessionValue == nullptr) { in GetFullWindowInfoList()501 … " windowId = %{public}d activeStatus = %{public}d", sceneSessionValue->GetWindowName().c_str(), in GetFullWindowInfoList()502 … sceneSessionValue->GetSessionInfo().bundleName_.c_str(), sceneSessionValue->GetWindowId(), in GetFullWindowInfoList()503 sceneSessionValue->GetForegroundInteractiveStatus()); in GetFullWindowInfoList()504 auto [windowInfo, pixelMap] = GetWindowInfo(sceneSessionValue, WindowAction::WINDOW_ADD); in GetFullWindowInfoList()505 auto iter = (sceneSessionValue->GetMainSessionId() == INVALID_SESSION_ID) ? in GetFullWindowInfoList()506 dialogMap.find(sceneSessionValue->GetPersistentId()) : in GetFullWindowInfoList()507 dialogMap.find(sceneSessionValue->GetMainSessionId()); in GetFullWindowInfoList()509 sceneSessionValue->GetPersistentId() != iter->second->GetPersistentId() && in GetFullWindowInfoList()[all …]