/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute() local 113 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
|
H A D | render_node_default_env.h | 119 RENDER_NS::ScissorDesc scissorDesc; member
|
H A D | render_node_default_material_deferred_shading.h | 163 RENDER_NS::ScissorDesc scissorDesc; member
|
H A D | render_node_default_depth_render_slot.h | 128 RENDER_NS::ScissorDesc scissorDesc; member
|
H A D | render_node_default_shadow_render_slot.h | 138 RENDER_NS::ScissorDesc scissorDesc; member
|
H A D | render_node_default_shadow_render_slot.cpp | 305 ScissorDesc sd = currentScene_.scissorDesc; in RenderSubmeshes() 426 currentScene_.scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass_); in CreateDefaultShaderData() 646 currentScene_.scissorDesc = { 0, 0, currentScene_.res.x, currentScene_.res.y }; in UpdateCurrentScene()
|
H A D | render_node_default_env.cpp | 180 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData() 345 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
|
H A D | render_node_default_material_render_slot.h | 158 RENDER_NS::ScissorDesc scissorDesc; member
|
H A D | render_node_camera_cubemap.cpp | 290 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local 292 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
|
H A D | render_node_default_material_deferred_shading.cpp | 188 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData() 338 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
|
H A D | render_node_default_depth_render_slot.cpp | 166 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes() 330 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
|
H A D | render_node_camera_single_post_process.cpp | 353 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local 355 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
|
H A D | render_node_default_material_render_slot.cpp | 286 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes() 633 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute() local 141 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
|
H A D | render_bloom.cpp | 350 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold() local 357 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscaleAndThreshold() 393 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscale() local 400 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscale() 442 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale() local 450 cmdList.SetDynamicStateScissor(scissorDesc); in RenderUpscale()
|
H A D | render_node_fullscreen_generic.cpp | 107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame() local 134 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrame()
|
H A D | render_node_shader_passes_generic.cpp | 174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics() local 176 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrameGraphics()
|
H A D | render_node_single_post_process.cpp | 344 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local 346 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 1768 void RenderCommandList::SetDynamicStateScissor(const ScissorDesc& scissorDesc) in SetDynamicStateScissor() argument 1771 ValidateScissor(nodeName_, scissorDesc); in SetDynamicStateScissor() 1775 data->scissorDesc = scissorDesc; in SetDynamicStateScissor() 1776 data->scissorDesc.extentWidth = Math::max(1u, data->scissorDesc.extentWidth); in SetDynamicStateScissor() 1777 data->scissorDesc.extentHeight = Math::max(1u, data->scissorDesc.extentHeight); in SetDynamicStateScissor()
|
H A D | render_command_list.h | 394 ScissorDesc scissorDesc; member 571 void SetDynamicStateScissor(const ScissorDesc& scissorDesc) override;
|
H A D | render_node_post_process_util.cpp | 861 …const ScissorDesc scissorDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(re… in ExecuteBlit() local 863 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteBlit()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 346 virtual void SetDynamicStateScissor(const ScissorDesc& scissorDesc) = 0;
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 2465 const ScissorDesc& sd = renderCmd.scissorDesc; in RenderCommand()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2272 const ScissorDesc& sd = renderCmd.scissorDesc; in RenderCommandDynamicStateScissor()
|