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Searched refs:scissorDesc (Results 1 – 24 of 24) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute() local
113 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
H A Drender_node_default_env.h119 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_material_deferred_shading.h163 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_depth_render_slot.h128 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_shadow_render_slot.h138 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_shadow_render_slot.cpp305 ScissorDesc sd = currentScene_.scissorDesc; in RenderSubmeshes()
426 currentScene_.scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass_); in CreateDefaultShaderData()
646 currentScene_.scissorDesc = { 0, 0, currentScene_.res.x, currentScene_.res.y }; in UpdateCurrentScene()
H A Drender_node_default_env.cpp180 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData()
345 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.h158 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_camera_cubemap.cpp290 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local
292 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp188 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData()
338 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
H A Drender_node_default_depth_render_slot.cpp166 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes()
330 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp353 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local
355 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_material_render_slot.cpp286 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes()
633 currentScene_.scissorDesc = RenderNodeSceneUtil::CreateScissorFromCamera(currentScene_.camera); in UpdateCurrentScene()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute() local
141 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
H A Drender_bloom.cpp350 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold() local
357 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscaleAndThreshold()
393 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscale() local
400 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscale()
442 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale() local
450 cmdList.SetDynamicStateScissor(scissorDesc); in RenderUpscale()
H A Drender_node_fullscreen_generic.cpp107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame() local
134 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics() local
176 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrameGraphics()
H A Drender_node_single_post_process.cpp344 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local
346 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1768 void RenderCommandList::SetDynamicStateScissor(const ScissorDesc& scissorDesc) in SetDynamicStateScissor() argument
1771 ValidateScissor(nodeName_, scissorDesc); in SetDynamicStateScissor()
1775 data->scissorDesc = scissorDesc; in SetDynamicStateScissor()
1776 data->scissorDesc.extentWidth = Math::max(1u, data->scissorDesc.extentWidth); in SetDynamicStateScissor()
1777 data->scissorDesc.extentHeight = Math::max(1u, data->scissorDesc.extentHeight); in SetDynamicStateScissor()
H A Drender_command_list.h394 ScissorDesc scissorDesc; member
571 void SetDynamicStateScissor(const ScissorDesc& scissorDesc) override;
H A Drender_node_post_process_util.cpp861 …const ScissorDesc scissorDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(re… in ExecuteBlit() local
863 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteBlit()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h346 virtual void SetDynamicStateScissor(const ScissorDesc& scissorDesc) = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2465 const ScissorDesc& sd = renderCmd.scissorDesc; in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2272 const ScissorDesc& sd = renderCmd.scissorDesc; in RenderCommandDynamicStateScissor()