Searched refs:searchPath (Results 1 – 2 of 2) sorted by relevance
1904 std::vector<std::filesystem::path> searchPath; in main() local1905 searchPath.reserve(searchPath.size() + 1 + shaderIncludePaths.size()); in main()1906 searchPath.emplace_back(shaderSourcesPath.string()); in main()1908 searchPath.emplace_back(path.string()); in main()1912 …CompilationSettings { envVersion, searchPath, {}, shaderSourcesPath, compiledShaderDestinationPath… in main()
1042 std::string searchPath; in NeedQueryByPhotoRelatedType() local1045 searchPath = fileInfo.cloudPath; in NeedQueryByPhotoRelatedType()1049 searchPath = fileInfo.hashCode; in NeedQueryByPhotoRelatedType()1055 return !searchPath.empty() && needQuerySet.count(searchPath) > 0; in NeedQueryByPhotoRelatedType()