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Searched refs:shaderPaths (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h96 BASE_NS::array_view<const ShaderModulePath> shaderPaths; in RENDER_BEGIN_NAMESPACE() member
109 BASE_NS::array_view<const ShaderModulePath> shaderPaths; in RENDER_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp659 if (createInfo.shaderPaths.size() >= 1u) { in CreateComputeShader()
660 if (const uint32_t moduleIdx = GetShaderModuleIndex(createInfo.shaderPaths[0].path); in CreateComputeShader()
667 string(createInfo.path).c_str(), string(createInfo.shaderPaths[0].path).c_str()); in CreateComputeShader()
684 if (createInfo.shaderPaths.size() >= 2u) { in CreateShader()
685 const uint32_t vertShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[0u].path); in CreateShader()
686 const uint32_t fragShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[1u].path); in CreateShader()
696 string(createInfo.path).c_str(), string(createInfo.shaderPaths[0u].path).c_str(), in CreateShader()
697 string(createInfo.shaderPaths[1u].path).c_str()); in CreateShader()