Searched refs:shaderPaths (Results 1 – 2 of 2) sorted by relevance
96 BASE_NS::array_view<const ShaderModulePath> shaderPaths; in RENDER_BEGIN_NAMESPACE() member109 BASE_NS::array_view<const ShaderModulePath> shaderPaths; in RENDER_BEGIN_NAMESPACE() member
659 if (createInfo.shaderPaths.size() >= 1u) { in CreateComputeShader()660 if (const uint32_t moduleIdx = GetShaderModuleIndex(createInfo.shaderPaths[0].path); in CreateComputeShader()667 string(createInfo.path).c_str(), string(createInfo.shaderPaths[0].path).c_str()); in CreateComputeShader()684 if (createInfo.shaderPaths.size() >= 2u) { in CreateShader()685 const uint32_t vertShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[0u].path); in CreateShader()686 const uint32_t fragShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[1u].path); in CreateShader()696 string(createInfo.path).c_str(), string(createInfo.shaderPaths[0u].path).c_str(), in CreateShader()697 string(createInfo.shaderPaths[1u].path).c_str()); in CreateShader()