Searched refs:shaderPlHandle (Results 1 – 1 of 1) sorted by relevance
2052 … const RenderHandle shaderPlHandle = GetPipelineLayoutHandleByShaderHandle(rhs).GetHandle(); in GetCompatibilityFlags() local2053 if (RenderHandleUtil::IsValid(shaderPlHandle)) { in GetCompatibilityFlags()2054 const PipelineLayout shaderPl = GetPipelineLayout(shaderPlHandle); in GetCompatibilityFlags()